Property | Type | Description | |
---|---|---|---|
_bullets | List |
||
agent | |||
agent2 | AgentRobin | ||
errorMargin | float | ||
nearTargetCollider | |||
nearestTarget | |||
playerID | string | ||
targets | List |
Property | Type | Description | |
---|---|---|---|
TargetBullet |
Method | Description | |
---|---|---|
ForceUpdateTargetBullet ( ) : void | ||
ShootBullet ( ) : IEnumerator | ||
ShootEnemy ( ) : IEnumerator | ||
Start ( ) : void | ||
UpdateRoadEsquive ( ) : void | ||
UpdateRoadRandom ( ) : void | ||
UpdateTarget ( ) : void | ||
UpdateTargetBullet ( ) : void |
Method | Description | |
---|---|---|
Gagne ( ) : void | ||
InitStateMachine ( ) : void | ||
OnCollisionEnter ( |
||
OnTriggerEnter ( |
||
OnTriggerExit ( |
||
Respawn ( ) : void | ||
Shoot ( ) : IEnumerator | ||
UpdateSM ( ) : void |
protected GameObject,UnityEngine TargetBullet | ||
return |
public BoxCollider,UnityEngine nearTargetCollider | ||
return |
public GameObject,UnityEngine nearestTarget | ||
return |