C# Class GreatArcStudios.SaveSettings

Show file Open project: GreatArcStudios/unitypausemenu Class Usage Examples

Public Properties

Property Type Description
AaQualIni float
AnisoLevel int
AoBool bool
CurQualityLevel int
DensityIni float
DofBool bool
EffectsVolume float
FileName string
FovIni float
FullscreenBool bool
LastShadowCascade int
MasterVolume float
MsaaIni int
MusicVolume float
RenderDistIni float
ResHeight int
ResWidth int
ShadowDistIni float
TerrainHeightMapLod float
TextureLimit int
TreeMeshAmtIni float
UseSimpleTerrain bool
VsyncIni int

Public Methods

Method Description
LoadGameSettings ( ) : void

Read the game settings from the file

SaveGameSettings ( ) : void

Get the quality/music settings before saving

Method Details

LoadGameSettings() public method

Read the game settings from the file
public LoadGameSettings ( ) : void
return void

SaveGameSettings() public method

Get the quality/music settings before saving
public SaveGameSettings ( ) : void
return void

Property Details

AaQualIni public property

MSAA quality
public float AaQualIni
return float

AnisoLevel public property

Aniso texture level
public int AnisoLevel
return int

AoBool public property

AO on or off
public bool AoBool
return bool

CurQualityLevel public property

Quality preset
public int CurQualityLevel
return int

DensityIni public property

Density
public float DensityIni
return float

DofBool public property

DOF on or off
public bool DofBool
return bool

EffectsVolume public property

Effects volume
public float EffectsVolume
return float

FileName public property

Change the file name if something else floats your boat
public string FileName
return string

FovIni public property

Camera FOV
public float FovIni
return float

FullscreenBool public property

Is the game in fullscreen
public bool FullscreenBool
return bool

LastShadowCascade public property

Shadwo Cascade
public int LastShadowCascade
return int

MasterVolume public property

Master volume
public float MasterVolume
return float

MsaaIni public property

public int MsaaIni
return int

MusicVolume public property

Music volume
public float MusicVolume
return float

RenderDistIni public property

Render distance
public float RenderDistIni
return float

ResHeight public property

Resolution heigh
public int ResHeight
return int

ResWidth public property

Resolution Width
public int ResWidth
return int

ShadowDistIni public property

Shadow Distance
public float ShadowDistIni
return float

TerrainHeightMapLod public property

Terrain heightmap quality
public float TerrainHeightMapLod
return float

TextureLimit public property

Texture quality
public int TextureLimit
return int

TreeMeshAmtIni public property

Terrain trees rendered as meshes amount
public float TreeMeshAmtIni
return float

UseSimpleTerrain public property

Use simple terrain or high quality terrain ie: RTP.
public bool UseSimpleTerrain
return bool

VsyncIni public property

VSync settings
public int VsyncIni
return int