C# Class GameFramework.Skill.Trigers.LockFrameTriger

lockframe(startime, lock_speed, locktime[, after_lock_anim_speed, restore_time[, is_effect_skill_time, after_lock_effect_speed, after_lock_move_speed, after_lock_skill_speed]]) { keyframe(time, value, inTangent, outTangent); ... };
Inheritance: AbstractSkillTriger
Show file Open project: dreamanlan/CSharpGameFramework Class Usage Examples

Public Methods

Method Description
Execute ( object sender, SkillInstance instance, long delta, long curSectionTime ) : bool
Reset ( ) : void

Protected Methods

Method Description
Load ( Dsl callData, SkillInstance instance ) : void
OnClone ( ) : ISkillTriger
OnInitProperties ( ) : void

Private Methods

Method Description
Init ( ) : void
LoadKeyFrames ( List statements ) : void
SetSkillTimeScale ( SkillInstance instance, float effect_speed, float move_speed, float skill_speed ) : void

Method Details

Execute() public method

public Execute ( object sender, SkillInstance instance, long delta, long curSectionTime ) : bool
sender object
instance SkillSystem.SkillInstance
delta long
curSectionTime long
return bool

Load() protected method

protected Load ( Dsl callData, SkillInstance instance ) : void
callData Dsl
instance SkillSystem.SkillInstance
return void

OnClone() protected method

protected OnClone ( ) : ISkillTriger
return ISkillTriger

OnInitProperties() protected method

protected OnInitProperties ( ) : void
return void

Reset() public method

public Reset ( ) : void
return void