Property | Type | Description | |
---|---|---|---|
UpdateMainMeshObjectMaterial | void |
Method | Description | |
---|---|---|
GetFirePosition ( bool alternative ) : Vec3 | ||
GetFireRotation ( bool alternative ) : Quat | ||
ResetForceFireRotationLookTo ( ) : void | ||
SetForceFireRotationLookTo ( Vec3 lookTo ) : void | ||
TryFire ( bool alternative ) : bool |
Method | Description | |
---|---|---|
DoPreFireEvent ( bool alternative ) : void | ||
GetFirePosition ( |
||
GetFireRotation ( |
||
OnPostCreate ( bool loaded ) : void | ||
OnUpdateBaseAnimation ( ) : void |
Method | Description | |
---|---|---|
UpdateMainMeshObjectMaterial ( ) : void |
protected DoPreFireEvent ( bool alternative ) : void | ||
alternative | bool | |
return | void |
protected GetFirePosition ( |
||
typeMode | ||
return | Vec3 |
public abstract GetFirePosition ( bool alternative ) : Vec3 | ||
alternative | bool | |
return | Vec3 |
protected GetFireRotation ( |
||
typeMode | ||
return | Quat |
public abstract GetFireRotation ( bool alternative ) : Quat | ||
alternative | bool | |
return | Quat |
protected OnPostCreate ( bool loaded ) : void | ||
loaded | bool | |
return | void |
public ResetForceFireRotationLookTo ( ) : void | ||
return | void |
public SetForceFireRotationLookTo ( Vec3 lookTo ) : void | ||
lookTo | Vec3 | |
return | void |
public abstract TryFire ( bool alternative ) : bool | ||
alternative | bool | |
return | bool |