Property | Type | Description | |
---|---|---|---|
Checkpoints | List |
||
ID | int | ||
JustEntered | bool | ||
PatrolLighSwitch | |||
UnityCube | UnityCube | ||
Velocity | |||
____color00 | |||
___c00 | |||
___dir000 | |||
___ls00 | |||
count_down5 | System.Single | ||
count_down6 | System.Single | ||
count_down7 | System.Single | ||
counter150 | |||
frame | int |
Method | Description | |
---|---|---|
PatrolCube ( |
||
Rule0 ( float dt, |
||
Rule1 ( float dt, |
||
Update ( float dt, |
||
concurrentSelectMethod01 ( float dt, |
public PatrolCube ( |
||
patrolLighSwitch | ||
return | Casanova.Prelude |
public Rule0 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule1 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Update ( float dt, |
||
dt | float | |
world | ||
return | void |
public concurrentSelectMethod01 ( float dt, |
||
dt | float | |
world | ||
return | void |
public PatrolLighSwitch,Game PatrolLighSwitch | ||
return |