C# Class FullInspector.Internal.SceneSaveProcessor

This processor saves the state of any unsaved BaseBehavior instances when the scene has been saved. This type isn't necessary as the BaseBehaviorEditor manages saving everything, but it provides some extra data protection.
Inheritance: UnityEditor.AssetModificationProcessor
Show file Open project: jacobdufault/fullinspector

Protected Methods

Method Description
OnWillSaveAssets ( string assets ) : string[]

Method Details

OnWillSaveAssets() protected static method

protected static OnWillSaveAssets ( string assets ) : string[]
assets string
return string[]