Method | Description | |
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ClearEngine ( ) : void | ||
GetPreProcessorConstantsFromProject ( Microsoft coreVisualStudioProject ) : string | ||
IgnoreNextReload ( ) : void | ||
LoadGlux ( string filename ) : void | ||
ReceiveScript ( string script ) : void | ||
RefreshFile ( string fileName ) : void | ||
RefreshGlueProject ( bool refreshVariablesOnly ) : void | ||
ShowElement ( string elementName ) : void | ||
ShowState ( string stateName ) : void | ||
UnloadGlux ( ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
CompareGlueProjectSaves ( ) : bool |
Compares the previous GlueProjectSave with the current one.
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CurrentElementActivity ( ) : void | ||
FindContentDirectory ( Microsoft project ) : void | ||
GluxManager ( ) : System | ||
HasElementChanged ( ) : bool | ||
LoadLocalization ( ) : void | ||
LoadNextElementActivity ( ) : void | ||
OnAfterVariableSet ( object sender, |
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OnBeforeVariableSet ( object sender, |
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RefreshActivities ( ) : void |
Checks to see if there is any ignores, then refreshes if not
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RefreshGluxActivity ( ) : void | ||
RefreshHighlightActivity ( ) : void | ||
RefreshStateActivity ( ) : void | ||
RemoveCurrentElement ( ) : void | ||
TryFindContentFolder ( string projectName, string directoryToLookFor, string &directoryName ) : bool | ||
UnloadGluxActivity ( ) : void | ||
internalLoadGlux ( string filename ) : void |
public static GetPreProcessorConstantsFromProject ( Microsoft coreVisualStudioProject ) : string | ||
coreVisualStudioProject | Microsoft | |
return | string |
public static LoadGlux ( string filename ) : void | ||
filename | string | |
return | void |
public static ReceiveScript ( string script ) : void | ||
script | string | |
return | void |
public static RefreshFile ( string fileName ) : void | ||
fileName | string | |
return | void |
public static RefreshGlueProject ( bool refreshVariablesOnly ) : void | ||
refreshVariablesOnly | bool | |
return | void |
public static ShowElement ( string elementName ) : void | ||
elementName | string | |
return | void |
public static ShowState ( string stateName ) : void | ||
stateName | string | |
return | void |