C# Class Firmata.FirmataHingeServo

Inheritance: AnimatGUI.DataObjects.Robotics.MotorControlSystem
Show file Open project: NeuroRoboticTech/AnimatLabPublicSource

Protected Properties

Property Type Description
m_bResetToStartPos bool
m_iMaxPulse int
m_iMinPulse int

Public Methods

Method Description
BuildProperties ( AnimatGuiCtrls &propTable ) : void
Clone ( AnimatGUI doParent, bool bCutData, AnimatGUI doRoot ) : AnimatGUI.Framework.DataObject
FirmataHingeServo ( AnimatGUI doParent )
LoadData ( ManagedAnimatInterfaces oXml ) : void
SaveData ( ManagedAnimatInterfaces oXml ) : void
SaveSimulationXml ( ManagedAnimatInterfaces oXml, AnimatGUI &nmParentControl, string strName = "" ) : void

Protected Methods

Method Description
CloneInternal ( AnimatGUI doOriginal, bool bCutData, AnimatGUI doRoot ) : void
GetLinkedPartDropDownTreeType ( ) : Type

Method Details

BuildProperties() public method

public BuildProperties ( AnimatGuiCtrls &propTable ) : void
propTable AnimatGuiCtrls
return void

Clone() public method

public Clone ( AnimatGUI doParent, bool bCutData, AnimatGUI doRoot ) : AnimatGUI.Framework.DataObject
doParent AnimatGUI
bCutData bool
doRoot AnimatGUI
return AnimatGUI.Framework.DataObject

CloneInternal() protected method

protected CloneInternal ( AnimatGUI doOriginal, bool bCutData, AnimatGUI doRoot ) : void
doOriginal AnimatGUI
bCutData bool
doRoot AnimatGUI
return void

FirmataHingeServo() public method

public FirmataHingeServo ( AnimatGUI doParent )
doParent AnimatGUI

GetLinkedPartDropDownTreeType() protected method

protected GetLinkedPartDropDownTreeType ( ) : Type
return Type

LoadData() public method

public LoadData ( ManagedAnimatInterfaces oXml ) : void
oXml ManagedAnimatInterfaces
return void

SaveData() public method

public SaveData ( ManagedAnimatInterfaces oXml ) : void
oXml ManagedAnimatInterfaces
return void

SaveSimulationXml() public method

public SaveSimulationXml ( ManagedAnimatInterfaces oXml, AnimatGUI &nmParentControl, string strName = "" ) : void
oXml ManagedAnimatInterfaces
nmParentControl AnimatGUI
strName string
return void

Property Details

m_bResetToStartPos protected property

If true then when the simulation starts it will always reset the position of the servo to 0 to begin with.
protected bool m_bResetToStartPos
return bool

m_iMaxPulse protected property

protected int m_iMaxPulse
return int

m_iMinPulse protected property

protected int m_iMinPulse
return int