C# Class FairyGUI.UIPainter

Inheritance: UnityEngine.MonoBehaviour, EMRenderTarget
Show file Open project: fairygui/FairyGUI-unity Class Usage Examples

Public Properties

Property Type Description
componentName string
packageName string
sortingOrder int

Public Methods

Method Description
ApplyModifiedProperties ( bool sortingOrderChanged ) : void
Capture ( ) : void
CaptureInEditMode ( ) : void
CreateContainer ( ) : void
CreateUI ( ) : void

DestroyTexture ( ) : void
EM_BeforeUpdate ( ) : void
EM_Reload ( ) : void
EM_Update ( UpdateContext context ) : void
OnDestroy ( ) : void
OnDisable ( ) : void
OnEnable ( ) : void
OnGUI ( ) : void
OnUpdateSource ( object data ) : void
SetSortingOrder ( int value, bool apply ) : void

Change the sorting order of the panel in runtime.

Start ( ) : void

Method Details

ApplyModifiedProperties() public method

public ApplyModifiedProperties ( bool sortingOrderChanged ) : void
sortingOrderChanged bool
return void

Capture() public method

public Capture ( ) : void
return void

CaptureInEditMode() public method

public CaptureInEditMode ( ) : void
return void

CreateContainer() public method

public CreateContainer ( ) : void
return void

CreateUI() public method

public CreateUI ( ) : void
return void

DestroyTexture() public method

public DestroyTexture ( ) : void
return void

EM_BeforeUpdate() public method

public EM_BeforeUpdate ( ) : void
return void

EM_Reload() public method

public EM_Reload ( ) : void
return void

EM_Update() public method

public EM_Update ( UpdateContext context ) : void
context UpdateContext
return void

OnDestroy() public method

public OnDestroy ( ) : void
return void

OnDisable() public method

public OnDisable ( ) : void
return void

OnEnable() public method

public OnEnable ( ) : void
return void

OnGUI() public method

public OnGUI ( ) : void
return void

OnUpdateSource() public method

public OnUpdateSource ( object data ) : void
data object
return void

SetSortingOrder() public method

Change the sorting order of the panel in runtime.
public SetSortingOrder ( int value, bool apply ) : void
value int sorting order value
apply bool false if you dont want the default sorting behavior.
return void

Start() public method

public Start ( ) : void
return void

Property Details

componentName public property

public string componentName
return string

packageName public property

public string packageName
return string

sortingOrder public property

public int sortingOrder
return int