Property | Type | Description | |
---|---|---|---|
m_SamplerName | string | ||
m_SamplerParams | string>.Dictionary | ||
m_SourceTexture | FBXImporter.Texture | ||
m_bEmbed | bool | ||
m_bGenerateMipMaps | bool |
Method | Description | |
---|---|---|
LoaderTempTexture ( SceneLoader _Owner, string _Name ) : System | ||
SetSamplerParam ( string _Name, string _Value ) : void |
Sets a sampler param
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SetSourceFBXTexture ( FBXImporter _Texture ) : void |
Sets the source FBX texture to get the parameters from You can override individual parameters using the "SetSamplerParam()" function, if a parameter exists in the parameters table, it will be used instead of the one that would be generated from the texture |
Method | Description | |
---|---|---|
ConvertWrapMode ( FBXImporter _WrapMode ) : int |
Converts an FBX wrap mode into an O3D wrap mode
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protected ConvertWrapMode ( FBXImporter _WrapMode ) : int | ||
_WrapMode | FBXImporter | |
return | int |
public LoaderTempTexture ( SceneLoader _Owner, string _Name ) : System | ||
_Owner | SceneLoader | |
_Name | string | |
return | System |
public SetSamplerParam ( string _Name, string _Value ) : void | ||
_Name | string | The name of the param to set |
_Value | string | The value of the param (null clears the param) |
return | void |
public SetSourceFBXTexture ( FBXImporter _Texture ) : void | ||
_Texture | FBXImporter | |
return | void |
protected FBXImporter.Texture m_SourceTexture | ||
return | FBXImporter.Texture |