Method | Description | |
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CanEdit ( IAssetInfo asset ) : bool |
Get whether this instance can edit the given asset.
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Edit ( IAssetData asset ) : void |
Edit a matched asset.
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Entry ( IModHelper helper ) : void |
The mod entry point, called after the mod is first loaded.
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Method | Description | |
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ConvertTo12HourTime ( string time24Hours ) : string |
A helper method for ParseTimeString() to parse time strings from 24 hour format to 12 hour format.
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OnGameLaunched ( object sender, GameLaunchedEventArgs e ) : void |
"Raised after the game is launched, right before the first update tick. This happens once per game session (unrelated to loading saves). All mods are loaded and initialised at this point, so this is a good time to set up mod integrations." [see more at: https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Events]
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ParseLocation ( int fishId, IDictionary seasonalLocationInfo ) : string |
A helper method to parse location and season information from the edited version of Locations.xnb
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ParseLocationName ( string locationName ) : string |
A helper method to parse location names from namesLikeThis to Names Like This.
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ParseTimeString ( string timeToParse, bool timeIn24Hours ) : string |
A helper method for ParseTimes() to parse time strings from from Fish.xnb.
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ParseTimes ( string times, bool timeIn24Hours ) : string |
A helper method to parse active times from from Fish.xnb.
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ParseWeather ( string weather ) : string |
A helper method to parse weather information from Fish.xnb.
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public CanEdit ( IAssetInfo asset ) : bool | ||
asset | IAssetInfo | Basic metadata about the asset being loaded. |
return | bool |
public Edit ( IAssetData asset ) : void | ||
asset | IAssetData | A helper which encapsulates metadata about an asset and enables changes to it. |
return | void |
public Entry ( IModHelper helper ) : void | ||
helper | IModHelper | Provides simplified APIs for writing mods. |
return | void |