Method | Description | |
---|---|---|
AI ( ) : void | ||
CanBeHitByItem ( |
||
CanBeHitByProjectile ( |
||
FindFrame ( int frameHeight ) : void | ||
HitEffect ( int hitDirection, double damage ) : void | ||
PostDraw ( |
||
PreDraw ( |
||
ScaleExpertStats ( int numPlayers, float bossLifeScale ) : void | ||
SetDefaults ( ) : void |
Method | Description | |
---|---|---|
CanBeHitByPlayer ( |
public CanBeHitByItem ( |
||
player | ||
item | ||
return | bool? |
public CanBeHitByProjectile ( |
||
projectile | ||
return | bool? |
public HitEffect ( int hitDirection, double damage ) : void | ||
hitDirection | int | |
damage | double | |
return | void |
public PostDraw ( |
||
spriteBatch | ||
drawColor | Color | |
return | void |
public PreDraw ( |
||
spriteBatch | ||
drawColor | Color | |
return | bool |
public ScaleExpertStats ( int numPlayers, float bossLifeScale ) : void | ||
numPlayers | int | |
bossLifeScale | float | |
return | void |