Property | Type | Description | |
---|---|---|---|
ExpertLaser | void |
Method | Description | |
---|---|---|
AI ( ) : void | ||
DrawHealthBar ( byte hbPosition, float &scale, Vector2 &position ) : bool? | ||
FindFrame ( int frameHeight ) : void | ||
HitEffect ( int hitDirection, double damage ) : void | ||
ModifyHitByItem ( |
||
ModifyHitByProjectile ( |
||
OnHitPlayer ( |
||
PreDraw ( |
||
PreNPCLoot ( ) : bool | ||
ReceiveExtraAI ( |
||
ScaleExpertStats ( int numPlayers, float bossLifeScale ) : void | ||
SendExtraAI ( |
||
SetDefaults ( ) : void | ||
StrikeNPC ( double &damage, int defense, float &knockback, int hitDirection, bool &crit ) : bool |
Method | Description | |
---|---|---|
ExpertLaser ( ) : void |
public DrawHealthBar ( byte hbPosition, float &scale, Vector2 &position ) : bool? | ||
hbPosition | byte | |
scale | float | |
position | Vector2 | |
return | bool? |
public HitEffect ( int hitDirection, double damage ) : void | ||
hitDirection | int | |
damage | double | |
return | void |
public ModifyHitByItem ( |
||
player | ||
item | Item | |
damage | int | |
knockback | float | |
crit | bool | |
return | void |
public ModifyHitByProjectile ( |
||
projectile | ||
damage | int | |
knockback | float | |
crit | bool | |
hitDirection | int | |
return | void |
public OnHitPlayer ( |
||
player | ||
damage | int | |
crit | bool | |
return | void |
public PreDraw ( |
||
spriteBatch | ||
drawColor | Color | |
return | bool |
public ReceiveExtraAI ( |
||
reader | ||
return | void |
public ScaleExpertStats ( int numPlayers, float bossLifeScale ) : void | ||
numPlayers | int | |
bossLifeScale | float | |
return | void |
public SendExtraAI ( |
||
writer | ||
return | void |
public StrikeNPC ( double &damage, int defense, float &knockback, int hitDirection, bool &crit ) : bool | ||
damage | double | |
defense | int | |
knockback | float | |
hitDirection | int | |
crit | bool | |
return | bool |