Method | Description | |
---|---|---|
AcceptedNodes ( ) : System.Type[] | ||
Add ( INode obj ) : void | ||
PlayerGunShootingEngine ( EnemyKilledObservable enemyKilledObservable ) : System | ||
Remove ( INode obj ) : void | ||
Tick ( float deltaSec ) : void |
Method | Description | |
---|---|---|
OnPlayerDead ( int ID ) : void | ||
OnTargetDead ( int targetID ) : void | ||
Shoot ( ) : void |
public PlayerGunShootingEngine ( EnemyKilledObservable enemyKilledObservable ) : System | ||
enemyKilledObservable | EnemyKilledObservable | |
return | System |