C# Class DungeonMasterEngine.Graphics.ResourcesProvides.ResourceProvider

Show file Open project: ggrrin/DungeonMaster

Public Methods

Method Description
DrawRenderTarget ( string text, Color backColor, Color textColor ) : Microsoft.Xna.Framework.Graphics.Texture2D
Initialize ( GraphicsDevice device, Microsoft.Xna.Framework.Content.ContentManager content ) : void

Protected Methods

Method Description
InitCheck ( ) : void
Initialize ( ) : void
ResourceProvider ( ) : Microsoft.Xna.Framework.Content

Method Details

DrawRenderTarget() public method

public DrawRenderTarget ( string text, Color backColor, Color textColor ) : Microsoft.Xna.Framework.Graphics.Texture2D
text string
backColor Color
textColor Color
return Microsoft.Xna.Framework.Graphics.Texture2D

InitCheck() protected method

protected InitCheck ( ) : void
return void

Initialize() protected method

protected Initialize ( ) : void
return void

Initialize() public method

public Initialize ( GraphicsDevice device, Microsoft.Xna.Framework.Content.ContentManager content ) : void
device GraphicsDevice
content Microsoft.Xna.Framework.Content.ContentManager
return void

ResourceProvider() protected method

protected ResourceProvider ( ) : Microsoft.Xna.Framework.Content
return Microsoft.Xna.Framework.Content