Property | Type | Description | |
---|---|---|---|
camera |
Property | Type | Description | |
---|---|---|---|
rain | |||
sun |
Method | Description | |
---|---|---|
LevelState ( IStateManager manager, DroughtGame game, Level aLevel ) : System | ||
background ( ) : void | ||
foreground ( ) : void | ||
loadContent ( ) : void | ||
render ( |
||
selectAllUnits ( ) : void | ||
update ( |
Method | Description | |
---|---|---|
initializeEntities ( ) : void | ||
randomFirePosition ( ) : Vector3 | ||
updateInput ( ) : void | ||
updateParticles ( |
||
updateUnitInput ( ) : void | ||
updateUnits ( ) : void |
public LevelState ( IStateManager manager, DroughtGame game, Level aLevel ) : System | ||
manager | IStateManager | |
game | DroughtGame | |
aLevel | Level | |
return | System |
public render ( |
||
gameTime | ||
graphics | GraphicsDevice | |
spriteBatch | ||
return | void |
public update ( |
||
gameTime | ||
return | void |
protected PlaneParticleEmitter,Drought.Graphics rain | ||
return |