C# Class Dischord.Engine.Randy

Inheritance: Mobile
Show file Open project: jbrownbridge/Dischord

Protected Properties

Property Type Description
walkingSound Microsoft.Xna.Framework.Audio.SoundEffectInstance
walkingSoundDuration float

Public Methods

Method Description
Draw ( ) : void
Initialize ( ) : void
Randy ( Vector2 position, float maxSpeed, Facing facing, Map map, TileSet tileSet ) : System
UpdatePositionAndFrame ( float elapsedTime, Viewport viewport ) : void
useFire ( ) : void
useGlue ( ) : void
useLyre ( ) : void

Method Details

Draw() public method

public Draw ( ) : void
return void

Initialize() public method

public Initialize ( ) : void
return void

Randy() public method

public Randy ( Vector2 position, float maxSpeed, Facing facing, Map map, TileSet tileSet ) : System
position Vector2
maxSpeed float
facing Facing
map Map
tileSet TileSet
return System

UpdatePositionAndFrame() public method

public UpdatePositionAndFrame ( float elapsedTime, Viewport viewport ) : void
elapsedTime float
viewport Microsoft.Xna.Framework.Graphics.Viewport
return void

useFire() public method

public useFire ( ) : void
return void

useGlue() public method

public useGlue ( ) : void
return void

useLyre() public method

public useLyre ( ) : void
return void

Property Details

walkingSound protected property

protected SoundEffectInstance,Microsoft.Xna.Framework.Audio walkingSound
return Microsoft.Xna.Framework.Audio.SoundEffectInstance

walkingSoundDuration protected property

protected float walkingSoundDuration
return float