Method | Description | |
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GetHeightAt ( byte xSec, byte ySec, float x, float y ) : float | ||
GetSurroundRange ( System.Global obj, System.Global origo, int range ) : bool | ||
cavegamex ( float x ) : float | ||
cavegamex ( float x, float x1 ) : float | ||
cavegamey ( float y ) : float | ||
cavegamey ( float y, float y1 ) : float | ||
cavegamez ( float z, float z1 ) : float | ||
cavepacketx ( float x ) : float | ||
cavepackety ( float y ) : float | ||
gamePhp ( byte level, short str ) : int | ||
gamePmp ( byte level, short Int ) : int | ||
gamedamage ( double maxDMG, double aPower, double absrob, double def, double pBalance, double uAttack ) : double | ||
gamedistance ( DarkEmu_GameServer p1, DarkEmu_GameServer p2 ) : double | ||
gamedistance ( System.Global p1, System.Global p2 ) : double | ||
gamedistance ( float x1, float y1, float x2, float y2 ) : double | ||
gamedistance ( |
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gamedistance ( |
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gamedistance ( |
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gamex ( float x, byte sector ) : float | ||
gamey ( float y, byte sector ) : float | ||
getXsector ( short region ) : byte | ||
getYsector ( short region ) : byte | ||
isCollided_onMovement ( System.Global fromPos, System.Global toPos, System.Global &CollisionPoint, |
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lineSegmentIntersection ( System.Global Line1_A, System.Global Line1_B, System.Global Line2_A, System.Global Line2_B, List |
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makeRegion ( byte xSector, byte ySector ) : short | ||
packetx ( float x, byte sector ) : float | ||
packety ( float y, byte sector ) : float |
public static GetHeightAt ( byte xSec, byte ySec, float x, float y ) : float | ||
xSec | byte | |
ySec | byte | |
x | float | |
y | float | |
return | float |
public static GetSurroundRange ( System.Global obj, System.Global origo, int range ) : bool | ||
obj | System.Global | |
origo | System.Global | |
range | int | |
return | bool |
public static cavegamex ( float x, float x1 ) : float | ||
x | float | |
x1 | float | |
return | float |
public static cavegamey ( float y, float y1 ) : float | ||
y | float | |
y1 | float | |
return | float |
public static cavegamez ( float z, float z1 ) : float | ||
z | float | |
z1 | float | |
return | float |
public static cavepacketx ( float x ) : float | ||
x | float | |
return | float |
public static cavepackety ( float y ) : float | ||
y | float | |
return | float |
public static gamePhp ( byte level, short str ) : int | ||
level | byte | |
str | short | |
return | int |
public static gamePmp ( byte level, short Int ) : int | ||
level | byte | |
Int | short | |
return | int |
public static gamedamage ( double maxDMG, double aPower, double absrob, double def, double pBalance, double uAttack ) : double | ||
maxDMG | double | |
aPower | double | |
absrob | double | |
def | double | |
pBalance | double | |
uAttack | double | |
return | double |
public static gamedistance ( DarkEmu_GameServer p1, DarkEmu_GameServer p2 ) : double | ||
p1 | DarkEmu_GameServer | |
p2 | DarkEmu_GameServer | |
return | double |
public static gamedistance ( System.Global p1, System.Global p2 ) : double | ||
p1 | System.Global | |
p2 | System.Global | |
return | double |
public static gamedistance ( float x1, float y1, float x2, float y2 ) : double | ||
x1 | float | |
y1 | float | |
x2 | float | |
y2 | float | |
return | double |
public static gamedistance ( |
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p1 | ||
p2 | DarkEmu_GameServer | |
return | double |
public static gamedistance ( |
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p1 | ||
p2 | DarkEmu_GameServer | |
return | double |
public static gamedistance ( |
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p1 | ||
p2 | DarkEmu_GameServer | |
return | double |
public static gamex ( float x, byte sector ) : float | ||
x | float | |
sector | byte | |
return | float |
public static gamey ( float y, byte sector ) : float | ||
y | float | |
sector | byte | |
return | float |
public static getXsector ( short region ) : byte | ||
region | short | |
return | byte |
public static getYsector ( short region ) : byte | ||
region | short | |
return | byte |
public static isCollided_onMovement ( System.Global fromPos, System.Global toPos, System.Global &CollisionPoint, |
||
fromPos | System.Global | |
toPos | System.Global | |
CollisionPoint | System.Global | |
c | ||
return | bool |
public static lineSegmentIntersection ( System.Global Line1_A, System.Global Line1_B, System.Global Line2_A, System.Global Line2_B, List |
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Line1_A | System.Global | |
Line1_B | System.Global | |
Line2_A | System.Global | |
Line2_B | System.Global | |
CollisionPoints | List |
|
return | bool |
public static makeRegion ( byte xSector, byte ySector ) : short | ||
xSector | byte | |
ySector | byte | |
return | short |
public static packetx ( float x, byte sector ) : float | ||
x | float | |
sector | byte | |
return | float |
public static packety ( float y, byte sector ) : float | ||
y | float | |
sector | byte | |
return | float |