Property | Type | Description | |
---|---|---|---|
playedFinished | System.Boolean |
Method | Description | |
---|---|---|
LapCounter ( AudioPlayer audioPlayer ) : System | ||
clearState ( ) : void | ||
isMessageStillValid ( String eventSubType, |
Method | Description | |
---|---|---|
triggerInternal ( |
Method | Description | |
---|---|---|
playPreLightsMessage ( |
public LapCounter ( AudioPlayer audioPlayer ) : System | ||
audioPlayer | AudioPlayer | |
return | System |
public isMessageStillValid ( String eventSubType, |
||
eventSubType | String | |
currentGameState | ||
validationData | Object>.Dictionary | |
return | bool |
protected triggerInternal ( |
||
previousGameState | ||
currentGameState | ||
return | void |