Method |
Description |
|
ApplyInput ( float seconds ) : void |
|
|
CreateCollision ( ) : void |
|
|
CreateHud ( ) : void |
|
|
CreateLayers ( ) : void |
|
|
DestroyCoin ( CoinTimeGame.Entities.Coin coinToDestroy ) : void |
|
|
DestroyDamageDealer ( IDamageDealer damageDealer ) : void |
|
|
DestroyLevel ( ) : void |
|
|
GoToLevel ( int levelNumber ) : void |
|
|
HandleBackClicked ( object sender, EventArgs args ) : void |
|
|
HandlePlayerDeath ( ) : void |
|
|
LoadLevel ( int levelNumber ) : void |
|
|
PerformActivity ( float seconds ) : void |
|
|
PerformCollision ( float seconds ) : void |
|
|
PerformEnemiesVsEnvironmentCollision ( ) : void |
|
|
PerformPlayerVsCoinsCollision ( ) : bool |
|
|
PerformPlayerVsDoorCollision ( ) : void |
|
|
PerformPlayerVsEnvironmentCollision ( ) : void |
|
|
PerformScrolling ( ) : void |
|
|
PerformTimerActivity ( float seconds ) : void |
|
|
PlatformInit ( ) : void |
|
|
PlayerVsDamageDealersCollision ( ) : void |
|
|
ProcessTileProperties ( ) : void |
|
|
TryCreateEntity ( string entityType, float worldX, float worldY ) : bool |
|
|