Method | Description | |
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Draw ( |
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Overworld ( Microsoft.Xna.Framework.Game game, |
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Pause ( ) : void | ||
RandomEncounter ( int steps ) : bool | ||
Resume ( ) : void | ||
StartBattle ( int ped ) : void | ||
Update ( |
Method | Description | |
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handleInput ( |
Handles the keyboard input by the player to move the character sprite onscreen. Also checks for collisions.
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public Draw ( |
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spriteBatch | ||
return | void |
public Overworld ( Microsoft.Xna.Framework.Game game, |
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game | Microsoft.Xna.Framework.Game | |
player | ||
map | ||
return | System |
public Update ( |
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gameTime | ||
return | void |