Method | Description | |
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EnemyMove ( packet receiveobj ) : void | ||
Form1 ( ) : System | ||
GameControlReset ( Object myObject, |
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GameDraw ( Object myObject, |
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PlayerStateReset ( Object myObject, |
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Render ( int index ) : void | ||
RenderGameOver ( ) : void | ||
RenderLoading ( ) : void | ||
RenderLog ( ) : void | ||
RenderMenu ( ) : void | ||
RenderTitle ( ) : void | ||
SetAnimation ( ) : void | ||
mymove ( packet receiveobj ) : void |
Method | Description | |
---|---|---|
Dispose ( bool disposing ) : void |
清除任何使用中的資源。
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Method | Description | |
---|---|---|
ConnectToServer ( ) : void | ||
Form1_FormClosed ( object sender, System.Windows.Forms.FormClosedEventArgs e ) : void | ||
Form1_KeyDown ( object sender, |
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GameInputControl ( |
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GameOver ( string cmd ) : void | ||
GameStart ( packet receiveobj ) : void | ||
GetSector ( Point center, |
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InitializeComponent ( ) : void |
此為設計工具支援所需的方法 - 請勿使用程式碼編輯器修改這個方法的內容。
|
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LoadingContent ( packet pac ) : void | ||
LoadingEnemyContent ( packet pac ) : void | ||
LoginInputControl ( |
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ProcessFrame ( ) : void | ||
SendPacket ( packet senddata ) : void | ||
check_big_move ( ) : bool | ||
listenThread ( ) : void | ||
quit ( ) : void | ||
reset ( ) : void | ||
sec_to_big ( int sec ) : int | ||
single_reset ( ) : void |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | 如果應該處置 Managed 資源則為 true,否則為 false。 |
return | void |
public EnemyMove ( packet receiveobj ) : void | ||
receiveobj | packet | |
return | void |
public GameControlReset ( Object myObject, |
||
myObject | Object | |
myEventArgs | ||
return | void |
public GameDraw ( Object myObject, |
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myObject | Object | |
myEventArgs | ||
return | void |
public PlayerStateReset ( Object myObject, |
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myObject | Object | |
myEventArgs | ||
return | void |