Method |
Description |
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Awake ( ) : void |
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DoLoadPreset ( int winId ) : void |
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DoMainMenu ( int winID ) : void |
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DoRemovePreset ( int winId ) : void |
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DoSavePreset ( int winId ) : void |
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DoSaveScenePreset ( int winId ) : void |
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InputCheck ( ) : void |
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OnLevelWasLoaded ( int level ) : void |
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RemovePreset ( string presetName ) : void |
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RemoveScenePreset ( ) : void |
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SavePreset ( string presetName ) : void |
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SaveScenePreset ( string presetName ) : void |
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SetLocalTexture ( GameObject gameObject, string filePath ) : System.Collections.IEnumerator |
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SetPreset ( SSPreset preset ) : void |
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SetRendererEnabled ( GameObject obj, bool enabled ) : void |
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Update ( ) : void |
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createScreen ( ) : void |
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detectSkill ( ) : void |
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detectSkillCbl ( ) : void |
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drawModValueSlider ( Rect outRect, float value, float min, float max, string label, GUIStyle lstyle ) : float |
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drawWinHeader ( Rect rect, string s, GUIStyle style ) : void |
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eyeMove ( ) : void |
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fixPx ( int px ) : int |
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generateSceneKey ( ) : string |
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loadPresetXml ( ) : void |
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savePresetXml ( ) : void |
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setScenePreset ( ) : void |
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showSubCamera ( ) : void |
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