Method | Description | |
---|---|---|
CheckNightWorkVisibility ( bool &result, int workID ) : bool | ||
OnClassTypeUpdate ( int tag, Maid ¤tMaid ) : void | ||
OnFeaturePropensityUpdated ( Maid &maid, bool updateFeature, bool updatePropensity ) : void | ||
OnMaidClassAndYotogiUpdate ( Maid ¤tMaid ) : void | ||
OnNewPropertyGet ( int tag, Maid ¤tMaid, int id ) : void | ||
OnNightWorkEnableCheck ( bool &result, int workID, Maid maid, bool calledTargetCheck ) : bool | ||
OnNoonWorkEnableCheck ( bool &result, int workID, Maid maid ) : bool | ||
OnPropertyRemoved ( int tag, Maid ¤tMaid, int id ) : void | ||
OnStatusChanged ( int tag, Maid ¤tMaid ) : bool | ||
OnStatusChangedCallback ( int tag, Maid ¤tMaid ) : void | ||
OnStatusChangedID ( int tag, Maid ¤tMaid, int id ) : bool | ||
OnStatusChangedID ( int tag, Maid ¤tMaid, int id, int val ) : bool | ||
OnStatusUpdate ( int tag, Maid ¤tMaid, int enumVal, bool value ) : void | ||
OnThumbnailChanged ( Maid maid ) : void | ||
OnUpdateCommand ( YotogiPlay &playerState, Yotogi.SkillData.Command.Data[]>.Dictionary |
||
OnYotogiSkillVisibilityCheck ( int tag, bool &ret ) : bool | ||
PostProcessFreeModeScene ( bool &enabled ) : void | ||
ReloadNightWorkData ( ScheduleScene &scheduleScene, int slotNo ) : void | ||
ReloadNoonWorkData ( ScheduleScene &scheduleScene, int slotNo ) : void |
public static CheckNightWorkVisibility ( bool &result, int workID ) : bool | ||
result | bool | |
workID | int | |
return | bool |
public static OnClassTypeUpdate ( int tag, Maid ¤tMaid ) : void | ||
tag | int | |
currentMaid | Maid | |
return | void |
public static OnFeaturePropensityUpdated ( Maid &maid, bool updateFeature, bool updatePropensity ) : void | ||
maid | Maid | |
updateFeature | bool | |
updatePropensity | bool | |
return | void |
public static OnMaidClassAndYotogiUpdate ( Maid ¤tMaid ) : void | ||
currentMaid | Maid | |
return | void |
public static OnNewPropertyGet ( int tag, Maid ¤tMaid, int id ) : void | ||
tag | int | |
currentMaid | Maid | |
id | int | |
return | void |
public static OnNightWorkEnableCheck ( bool &result, int workID, Maid maid, bool calledTargetCheck ) : bool | ||
result | bool | |
workID | int | |
maid | Maid | |
calledTargetCheck | bool | |
return | bool |
public static OnNoonWorkEnableCheck ( bool &result, int workID, Maid maid ) : bool | ||
result | bool | |
workID | int | |
maid | Maid | |
return | bool |
public static OnPropertyRemoved ( int tag, Maid ¤tMaid, int id ) : void | ||
tag | int | |
currentMaid | Maid | |
id | int | |
return | void |
public static OnStatusChanged ( int tag, Maid ¤tMaid ) : bool | ||
tag | int | |
currentMaid | Maid | |
return | bool |
public static OnStatusChangedCallback ( int tag, Maid ¤tMaid ) : void | ||
tag | int | |
currentMaid | Maid | |
return | void |
public static OnStatusChangedID ( int tag, Maid ¤tMaid, int id ) : bool | ||
tag | int | |
currentMaid | Maid | |
id | int | |
return | bool |
public static OnStatusChangedID ( int tag, Maid ¤tMaid, int id, int val ) : bool | ||
tag | int | |
currentMaid | Maid | |
id | int | |
val | int | |
return | bool |
public static OnStatusUpdate ( int tag, Maid ¤tMaid, int enumVal, bool value ) : void | ||
tag | int | |
currentMaid | Maid | |
enumVal | int | |
value | bool | |
return | void |
public static OnThumbnailChanged ( Maid maid ) : void | ||
maid | Maid | |
return | void |
public static OnUpdateCommand ( YotogiPlay &playerState, Yotogi.SkillData.Command.Data[]>.Dictionary |
||
playerState | YotogiPlay | |
commandDictionary | Yotogi.SkillData.Command.Data[]>.Dictionary | |
commandFactory | YotogiCommandFactory | |
return | void |
public static OnYotogiSkillVisibilityCheck ( int tag, bool &ret ) : bool | ||
tag | int | |
ret | bool | |
return | bool |
public static PostProcessFreeModeScene ( bool &enabled ) : void | ||
enabled | bool | |
return | void |
public static ReloadNightWorkData ( ScheduleScene &scheduleScene, int slotNo ) : void | ||
scheduleScene | ScheduleScene | |
slotNo | int | |
return | void |
public static ReloadNoonWorkData ( ScheduleScene &scheduleScene, int slotNo ) : void | ||
scheduleScene | ScheduleScene | |
slotNo | int | |
return | void |