C# Class BulletCSharp.btSequentialImpulseConstraintSolver

Inheritance: IDisposable
Show file Open project: sanglin307/BulletUnity3D Class Usage Examples

Protected Properties

Property Type Description
swigCMemOwn bool

Public Methods

Method Description
Dispose ( ) : void
GetSwigPtr ( ) : SWIGTYPE_p_btConstraintSolver
btRand2 ( ) : uint
btRandInt2 ( int n ) : int
btSequentialImpulseConstraintSolver ( ) : System
getCPtr ( btSequentialImpulseConstraintSolver obj ) : HandleRef
getRandSeed ( ) : uint
reset ( ) : void
setRandSeed ( uint seed ) : void
solveGroup ( SWIGTYPE_p_p_btCollisionObject bodies, int numBodies, SWIGTYPE_p_p_btPersistentManifold manifold, int numManifolds, SWIGTYPE_p_p_btTypedConstraint constraints, int numConstraints, SWIGTYPE_p_btContactSolverInfo info, SWIGTYPE_p_btIDebugDraw debugDrawer, SWIGTYPE_p_btStackAlloc stackAlloc, SWIGTYPE_p_btDispatcher dispatcher ) : float

Private Methods

Method Description
btSequentialImpulseConstraintSolver ( IntPtr cPtr, bool cMemoryOwn ) : System

Method Details

Dispose() public method

public Dispose ( ) : void
return void

GetSwigPtr() public method

public GetSwigPtr ( ) : SWIGTYPE_p_btConstraintSolver
return SWIGTYPE_p_btConstraintSolver

btRand2() public method

public btRand2 ( ) : uint
return uint

btRandInt2() public method

public btRandInt2 ( int n ) : int
n int
return int

btSequentialImpulseConstraintSolver() public method

public btSequentialImpulseConstraintSolver ( ) : System
return System

getCPtr() public static method

public static getCPtr ( btSequentialImpulseConstraintSolver obj ) : HandleRef
obj btSequentialImpulseConstraintSolver
return System.Runtime.InteropServices.HandleRef

getRandSeed() public method

public getRandSeed ( ) : uint
return uint

reset() public method

public reset ( ) : void
return void

setRandSeed() public method

public setRandSeed ( uint seed ) : void
seed uint
return void

solveGroup() public method

public solveGroup ( SWIGTYPE_p_p_btCollisionObject bodies, int numBodies, SWIGTYPE_p_p_btPersistentManifold manifold, int numManifolds, SWIGTYPE_p_p_btTypedConstraint constraints, int numConstraints, SWIGTYPE_p_btContactSolverInfo info, SWIGTYPE_p_btIDebugDraw debugDrawer, SWIGTYPE_p_btStackAlloc stackAlloc, SWIGTYPE_p_btDispatcher dispatcher ) : float
bodies SWIGTYPE_p_p_btCollisionObject
numBodies int
manifold SWIGTYPE_p_p_btPersistentManifold
numManifolds int
constraints SWIGTYPE_p_p_btTypedConstraint
numConstraints int
info SWIGTYPE_p_btContactSolverInfo
debugDrawer SWIGTYPE_p_btIDebugDraw
stackAlloc SWIGTYPE_p_btStackAlloc
dispatcher SWIGTYPE_p_btDispatcher
return float

Property Details

swigCMemOwn protected property

protected bool swigCMemOwn
return bool