C# Class BulletCSharp.RayResultCallback

Inheritance: IDisposable
Show file Open project: sanglin307/BulletUnity3D Class Usage Examples

Protected Properties

Property Type Description
swigCMemOwn bool

Public Methods

Method Description
Dispose ( ) : void
addSingleResult ( LocalRayResult rayResult, bool normalInWorldSpace ) : float
hasHit ( ) : bool
needsCollision ( SWIGTYPE_p_btBroadphaseProxy proxy0 ) : bool

Private Methods

Method Description
RayResultCallback ( IntPtr cPtr, bool cMemoryOwn ) : System
getCPtr ( RayResultCallback obj ) : HandleRef

Method Details

Dispose() public method

public Dispose ( ) : void
return void

addSingleResult() public method

public addSingleResult ( LocalRayResult rayResult, bool normalInWorldSpace ) : float
rayResult LocalRayResult
normalInWorldSpace bool
return float

hasHit() public method

public hasHit ( ) : bool
return bool

needsCollision() public method

public needsCollision ( SWIGTYPE_p_btBroadphaseProxy proxy0 ) : bool
proxy0 SWIGTYPE_p_btBroadphaseProxy
return bool

Property Details

swigCMemOwn protected property

protected bool swigCMemOwn
return bool