Property | Type | Description | |
---|---|---|---|
MinPulleyLength | float | ||
_constant | float | ||
_ground | |||
_groundAnchor1 | System.Vector2 | ||
_groundAnchor2 | System.Vector2 | ||
_impulse | float | ||
_limitImpulse1 | float | ||
_limitImpulse2 | float | ||
_limitMass1 | float | ||
_limitMass2 | float | ||
_limitState1 | LimitState | ||
_limitState2 | LimitState | ||
_localAnchor1 | System.Vector2 | ||
_localAnchor2 | System.Vector2 | ||
_maxLength1 | float | ||
_maxLength2 | float | ||
_pulleyMass | float | ||
_ratio | float | ||
_state | LimitState | ||
_u1 | System.Vector2 | ||
_u2 | System.Vector2 |
Method | Description | |
---|---|---|
GetReactionForce ( float inv_dt ) : System.Vector2 | ||
GetReactionTorque ( float inv_dt ) : float | ||
PulleyJoint ( |
Method | Description | |
---|---|---|
InitVelocityConstraints ( |
||
SolvePositionConstraints ( float baumgarte ) : bool | ||
SolveVelocityConstraints ( |
public GetReactionForce ( float inv_dt ) : System.Vector2 | ||
inv_dt | float | |
return | System.Vector2 |
public GetReactionTorque ( float inv_dt ) : float | ||
inv_dt | float | |
return | float |
public PulleyJoint ( |
||
def | ||
return | System |