C# Class BBGamelib.CCGLView

Inheritance: UIView
Show file Open project: BigWoodGames/cocos2d-unity Class Usage Examples

Public Methods

Method Description
Awake ( ) : void
keyDown ( NSEvent theEvent ) : void
keyUp ( NSEvent theEvent ) : void
mouseDown ( NSEvent theEvent ) : void
mouseDragged ( NSEvent theEvent ) : void
mouseEntered ( NSEvent theEvent ) : void
mouseExited ( NSEvent theEvent ) : void
mouseMoved ( NSEvent theEvent ) : void
mouseUp ( NSEvent theEvent ) : void
otherMouseDown ( NSEvent theEvent ) : void
otherMouseDragged ( NSEvent theEvent ) : void
otherMouseUp ( NSEvent theEvent ) : void
rightMouseDown ( NSEvent theEvent ) : void
rightMouseDragged ( NSEvent theEvent ) : void
rightMouseUp ( NSEvent theEvent ) : void
scrollWheel ( NSEvent theEvent ) : void
setFrame ( Rect bounds ) : void
touchesBegan ( HashSet touches ) : void
touchesCancelled ( HashSet touches ) : void
touchesEnded ( HashSet touches ) : void
touchesMoved ( HashSet touches ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

keyDown() public method

public keyDown ( NSEvent theEvent ) : void
theEvent NSEvent
return void

keyUp() public method

public keyUp ( NSEvent theEvent ) : void
theEvent NSEvent
return void

mouseDown() public method

public mouseDown ( NSEvent theEvent ) : void
theEvent NSEvent
return void

mouseDragged() public method

public mouseDragged ( NSEvent theEvent ) : void
theEvent NSEvent
return void

mouseEntered() public method

public mouseEntered ( NSEvent theEvent ) : void
theEvent NSEvent
return void

mouseExited() public method

public mouseExited ( NSEvent theEvent ) : void
theEvent NSEvent
return void

mouseMoved() public method

public mouseMoved ( NSEvent theEvent ) : void
theEvent NSEvent
return void

mouseUp() public method

public mouseUp ( NSEvent theEvent ) : void
theEvent NSEvent
return void

otherMouseDown() public method

public otherMouseDown ( NSEvent theEvent ) : void
theEvent NSEvent
return void

otherMouseDragged() public method

public otherMouseDragged ( NSEvent theEvent ) : void
theEvent NSEvent
return void

otherMouseUp() public method

public otherMouseUp ( NSEvent theEvent ) : void
theEvent NSEvent
return void

rightMouseDown() public method

public rightMouseDown ( NSEvent theEvent ) : void
theEvent NSEvent
return void

rightMouseDragged() public method

public rightMouseDragged ( NSEvent theEvent ) : void
theEvent NSEvent
return void

rightMouseUp() public method

public rightMouseUp ( NSEvent theEvent ) : void
theEvent NSEvent
return void

scrollWheel() public method

public scrollWheel ( NSEvent theEvent ) : void
theEvent NSEvent
return void

setFrame() public method

public setFrame ( Rect bounds ) : void
bounds UnityEngine.Rect
return void

touchesBegan() public method

public touchesBegan ( HashSet touches ) : void
touches HashSet
return void

touchesCancelled() public method

public touchesCancelled ( HashSet touches ) : void
touches HashSet
return void

touchesEnded() public method

public touchesEnded ( HashSet touches ) : void
touches HashSet
return void

touchesMoved() public method

public touchesMoved ( HashSet touches ) : void
touches HashSet
return void