C# Class Automatak.Simulator.DNP3.DefaultOutstationPlugin.CommandHandlerControl

Inheritance: System.Windows.Forms.UserControl
Show file Open project: automatak/dnp3-simulator

Private Properties

Property Type Description
InitializeComponent void
LoadSingleBinaryOutputStatus void
MakeHandlerStrings IEnumerable
RepopulateList void
buttonAddAO_Click void
buttonAddBO_Click void
checkBoxEnabled_CheckedChanged void
clearHandlers_Click void
clearOperations_Click void
handler_AnalogCommandAccepted void
handler_BinaryCommandAccepted void

Public Methods

Method Description
CommandHandlerControl ( ) : System
Configure ( ProxyCommandHandler proxy, IMeasurementLoader loader ) : void

Protected Methods

Method Description
Dispose ( bool disposing ) : void

Clean up any resources being used.

Private Methods

Method Description
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

LoadSingleBinaryOutputStatus ( bool value, ushort index, System.DateTime timestamp ) : void
MakeHandlerStrings ( string id, CommandStatus>.IEnumerable pairs ) : IEnumerable
RepopulateList ( ) : void
buttonAddAO_Click ( object sender, EventArgs e ) : void
buttonAddBO_Click ( object sender, EventArgs e ) : void
checkBoxEnabled_CheckedChanged ( object sender, EventArgs e ) : void
clearHandlers_Click ( object sender, EventArgs e ) : void
clearOperations_Click ( object sender, EventArgs e ) : void
handler_AnalogCommandAccepted ( double value, ushort index ) : void
handler_BinaryCommandAccepted ( ControlRelayOutputBlock crob, ushort index ) : void

Method Details

CommandHandlerControl() public method

public CommandHandlerControl ( ) : System
return System

Configure() public method

public Configure ( ProxyCommandHandler proxy, IMeasurementLoader loader ) : void
proxy Automatak.Simulator.DNP3.Commons.ProxyCommandHandler
loader IMeasurementLoader
return void

Dispose() protected method

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
return void