Method | Description | |
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Complete ( |
Completes skill, increasting item's progress or finishing it.
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Prepare ( |
Prepares skill.
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Method | Description | |
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CalculateQuality ( List |
Calculates quality, based on the stitches made by the player. Calculates the distances between the dots and the hits performed by the player and calculates the quality based on the total of all distances. Unofficial, but seems to work rather well. Except for 100 quality, which is practically impossible with this atm. Slightly different from Tailoring, due to the addition of timing and the ability to *not* hit. Official formula unknown, based on guesses and some minor testing. Won't match official, but it should feel good enough. |
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CheckTools ( |
Checks hands for hammer and manual, returns false if equip isn't present, and sends a notice about it.
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OnProgress ( |
Handles skill training.
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ReadHits ( |
Reads stitches from packet, starting with the bool, saying whether there are any. Returns false if bool is false.
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public Complete ( |
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creature | ||
skill | Skill | |
packet | Packet | |
return | void |
public Prepare ( |
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creature | ||
skill | Skill | |
packet | Packet | |
return | bool |