Method | Description | |
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AcquireDyedItemInfo ( |
Sends AcquireInfo2 to creature's client.
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AcquireEnchantedItemInfo ( |
Sends AcquireInfo2 to creature's client.
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AcquireFixedDyedItemInfo ( |
Sends AcquireInfo2 to creature's client.
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AcquireInfo ( |
Sends AcquireInfo to creature's client. Type can be various things, like "gold", "exp", or "ap". |
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AcquireInfo2 ( |
Sends AcquireInfo2 to creature's client. Type can be various things, like "fishing". |
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AcquireInfo2Cooking ( |
Sends AcquireInfo2 to creature's client. Assumingly specific to cooking. |
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AcquireItemInfo ( |
Sends AcquireInfo to creature's client.
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AcquireItemInfo ( |
Sends AcquireInfo to creature's client.
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AddKeyword ( |
Sends AddKeyword to creature's client.
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AddTitle ( |
Sends AddTitle(Knowledge) to creature's client, depending on state.
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AddToNpcShop ( |
Sends AddToNpcShop to creature's client.
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AgeUpEffect ( |
Sends AgeUpEffect to creature's client. Notice + Light effect. Effect is only played for ages 1~25. |
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AssignSittingProp ( |
Broadcasts AssignSittingProp in range of creature. Moves creature into position, to sit down on the prop. Pass 0 for the parameters to undo. |
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BankAddItem ( |
Sends BankAddItem to creature's client.
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BankDepositGoldR ( |
Sends BankDepositGoldR to creature's client.
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BankDepositItemR ( |
Sends BankDepositItemR to creature's client.
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BankLicenseFeeInquiry ( |
Sends BankLicenseFeeInquiry to creature's client.
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BankPostLicenseInquiryDepositR ( |
Sends BankPostInquiryDepositR to creature's client.
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BankRemoveItem ( |
Sends BankRemoveItem to creature's client.
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BankTransferInfo ( |
Sends BankTransferInfo to creature's client.
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BankTransferInquiry ( |
Sends BankTransferInquiry to creature's client.
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BankTransferRequestR ( |
Sends BankTransferRequestR to creature's client.
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BankUpdateGold ( |
Sends BankUpdateGold to creature's client.
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BankWithdrawGoldR ( |
Sends BankWithdrawGoldR to creature's client.
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BankWithdrawItemR ( |
Sends BankWithdrawItemR to creature's client.
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BlacksmithingMiniGame ( |
Sends BlacksmithingMiniGame to creature's client, which starts the Blacksmithing mini-game. The position of the dots is relative to the upper left of the field. They land exactly on those spots after "wavering" for a moment. This wavering is randomized on the client side and doesn't affect anything. The time bar is always the same, but the time it takes to fill up changes based on the "time displacement". The lower the value, the longer it takes to fill up. Using values that are too high or too low mess up the calculations and cause confusing results. The official range seems to be between ~0.81 and ~0.98. |
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CancelMotion ( |
Broadcasts CancelMotion in creature's region.
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ChangeStance ( |
Broadcasts ChangeStance in range of creature.
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ChangeStanceRequestR ( |
Sends ChangeStanceRequestR to creature's client.
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ChangeTitleR ( |
Sends ChangeTitleR to creature's client.
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ChannelCharacterInfoRequestR ( ChannelClient client, |
Sends ChannelCharacterInfoRequestR for creature to client.
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ChannelCharacterInfoRequestR_Fail ( ChannelClient client ) : void |
Sends negative ChannelCharacterInfoRequestR to client.
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CharacterLock ( |
Sends CharacterLock to creature's client.
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CharacterLockUpdate ( |
Sends CharacterLockUpdate to creature's client. The name of this op is guessed, based on its position in the op list and its behavior. Originally I thought this might change a lock's timeout time, to, for example, reduce the time until you can move again, after you attacked something, but after testing it, it seems like it actually completely resets the locks. The only known value for the byte is "18" (0x12), which doesn't match a known combination of locks, 0x10 being Run and 0x02 being unknown, however, 0x18 would be Run|Walk, which would match what it's doing. |
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CharacterUnlock ( |
Sends CharacterUnlock to creature's client.
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Chat ( |
Sends Chat in range of creature.
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ClearNpcShop ( |
Sends ClearNpcShop to creature's client.
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CloseBankR ( |
Sends CloseBankR to creature's client.
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CollectAnimation ( |
Broadcasts CollectAnimation in creature's range.
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CollectAnimationCancel ( |
Broadcasts CollectAnimationCancel in creature's range.
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CollectionRequestR ( |
Sends CollectionRequestR to creature's client.
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CombatAction ( CombatActionPack pack ) : void |
Broadcasts CombatActionPack in range of pack's attacker.
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CombatActionEnd ( |
Broadcasts CombatActionEnd in range of creature.
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CombatAttackR ( |
Sends CombatAttackR to creature's client. Contains creature's and target's position, sent for out of range, so the client knows it has to adjust the creature's position. |
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CombatAttackR ( |
Sends CombatAttackR to creature's client.
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CombatMessage ( |
Sends combat message (special Chat) to creature's client.
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CombatSetAimR ( |
Broadcasts CombatSetAimR in creature's range, putting it in "aim mode".
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CombatTargetUpdate ( |
Sends CombatTargetUpdate to creature's client.
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CombatUsedSkill ( |
Sends CombatUsedSkill to creature's client.
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ConditionUpdate ( |
Broadcasts ConditionUpdate in range of creature.
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ContinentWarpCoolDownR ( |
Sends ContinentWarpCoolDownR to creature's client. On login the first parameter always seems to be a 1 byte. If it's not, after a continent warp for example, the packet has two more date parameters, with times 18 minutes apart from each other. The first date is the time of the last continent warp reset, 00:00 or 12:00. The second date is the time of the next reset. Based on those two times the skill icon cool down is displayed. |
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CreatePartyR ( |
Response to the party creation request, sends the client the relevant party data. I feel like I'm the MSDN with that summary. |
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CreatureBodyUpdate ( Creature creature ) : void |
Broadcasts CreatureBodyUpdate in range of creature.
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CreatureFaceUpdate ( Creature creature ) : void |
Broadcasts CreatureFaceUpdate in range of creature.
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CutsceneEnd ( Creature creature ) : void |
Sends CutsceneEnd to cutscene's leader.
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CutsceneUnk ( Creature creature ) : void |
Sends CutsceneUnk to cutscene's leader. Doesn't seem to be required, but it's usually sent after unlocking the character after watching the cutscene. |
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DeadFeather ( Creature creature ) : void |
Broadcasts DeadFeather in range of creature.
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DeadMenuR ( Creature creature, CreatureDeadMenu menu ) : void |
Sends DeadMenuR to creature's client.
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Disappear ( Creature creature ) : void |
Sends Disappear to creature's client. Should this be broadcasted? What does it even do? TODO. |
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DressingRoomCloseR ( Creature creature, bool success ) : void |
Sends DressingRoomCloseR to creature's client.
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DressingRoomOpenR ( Creature creature, bool success ) : void |
Sends negative DressingRoomOpenR dummy to creature's client.
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EndRP ( Creature creature, int regionId ) : void |
Send EndRP to creature's client, to end RP session.
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EnterDynamicRegion ( Creature creature, int warpFromRegionId, Region warpToRegion, int x, int y ) : void |
Sends EnterDynamicRegion to creature's client.
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EnterDynamicRegionExtended ( Creature creature, int warpFromRegionId, Region warpToRegion ) : void |
Sends EnterDynamicRegionExtended to creature's client. From the looks of it this basically does the same as EnterDynamicRegion, but it supports the creation of multiple regions before warping to one. |
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EnterRebirthR ( Creature creature ) : void |
Sends EnterRebirthR to creature's client.
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EnterRegion ( Creature creature, int regionId, int x, int y ) : void |
Sends EnterRegion to creature's client.
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EnterRegionRequestR ( ChannelClient client, Creature creature ) : void |
Sends EnterRegionRequestR for creature to creature's client. Negative response doesn't actually do anything, stucks. |
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EntrustmentAcceptRequestR ( Creature creature, bool success ) : void |
Sends EntrustmentAcceptRequestR to creature's client.
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EntrustmentAddItem ( Creature creature, Pocket pocket, Item item ) : void |
Sends EntrustmentAddItem to creature's client.
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EntrustmentChanceUpdate ( Creature creature, float chance, SkillRank skillRank ) : void |
Sends EntrustmentChanceUpdate to creature's client.
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EntrustmentClose ( Creature creature ) : void |
Sends EntrustmentClose to creature's client.
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EntrustmentDisableRequest ( Creature creature ) : void |
Sends EntrustmentDisableRequest to creature's client.
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EntrustmentEnableRequest ( Creature creature ) : void |
Sends EntrustmentEnableRequest to creature's client.
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EntrustmentEnd ( Creature creature ) : void |
Sends EntrustmentEnd to creature's client.
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EntrustmentFinalizeRequestR ( Creature creature, bool success ) : void |
Sends EntrustmentFinalizeRequestR to creature's client.
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EntrustmentFinalizing ( Creature creature ) : void |
Sends EntrustmentFinalizing to creature's client.
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EntrustmentR ( Creature creature, bool success ) : void |
Sends EntrustmentR to creature's client.
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EntrustmentR ( Creature creature, bool success, Creature partner ) : void |
Sends EntrustmentR to creature's client.
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EntrustmentRemoveItem ( Creature creature, Pocket pocket, long itemEntityId ) : void |
Sends EntrustmentRemoveItem to creature's client.
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EntrustmentRequest ( Creature creature, long partnerEntityId, byte unkByte ) : void |
Sends EntrustmentRequest to creature's client.
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EntrustmentRequestFinalized ( Creature creature ) : void |
Sends EntrustmentRequestFinalized to creature's client.
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FishingActionRequired ( Creature creature, CatchSize catchSize, int time, float fishSpeed ) : void |
Sends FishingActionRequired to creature's client.
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ForceRunTo ( Creature creature ) : void |
Broadcasts ForceRunTo in creature's range.
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ForceRunTo ( Creature creature, Position to ) : void |
Broadcasts ForceRunTo in creature's range.
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ForceWalkTo ( Creature creature ) : void |
Broadcasts ForceWalkTo in creature's range.
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ForceWalkTo ( Creature creature, Position to ) : void |
Broadcasts ForceWalkTo in creature's range.
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GameEventStateUpdate ( Creature creature, string gameEventId, bool isActive ) : void |
Sends GameEventStateUpdate creature's client.
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GameEventStateUpdate ( string gameEventId, bool isActive ) : void |
Sends GameEventStateUpdate to all clients connected to the channel.
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GetPetAiR ( Creature creature, string ai ) : void |
Sends GetPetAiR to creature's client.
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GuildApplyR ( Creature creature, bool success ) : void |
Sends GuildApplyR to creature's client.
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GuildCheckNameR ( Creature creature, bool success ) : void |
Sends GuildCheckNameR to creature's client.
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GuildConvertPlayPointsConfirmR ( Creature creature, bool success ) : void |
Sends GuildConvertPlayPointsConfirm to creature's client.
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GuildConvertPlayPointsR ( Creature creature, bool success, int amount ) : void |
Sends GuildConvertPlayPointsR to creature's client.
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GuildCreateGuildRobeR ( Creature creature, bool success ) : void |
Sends GuildCreateGuildRobeR to creature's client.
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GuildCreateGuildRobeUpdate ( Creature creature, byte emblemMark, byte emblemOutline, byte stripes, uint robeColor, byte badgeColor, byte emblemMarkColor, byte emblemOutlineColor, byte stripesColor, bool success ) : void |
Sends GuildCreateGuildRobeUpdate to creature's client.
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GuildCreateRequestR ( Creature creature, bool success ) : void |
Sends GuildCreateRequestR to creature's client.
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GuildCreationConfirmRequest ( Creature creature ) : void |
Sends GuildCreationConfirmRequest to creature's client.
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GuildDonateR ( Creature creature, bool success ) : void |
Sends GuildDonateR to creature's client.
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GuildGoldUpdate ( Creature creature, int amount ) : void |
Sends GuildGoldUpdate to creature's client.
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GuildInfo ( Creature creature, Guild guild ) : void |
Sends GuildInfo to creature's client.
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GuildInfoApplied ( Creature creature, Guild guild ) : void |
Sends GuildInfoApplied to creature's client.
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GuildInfoNoGuild ( Creature creature, Guild guild ) : void |
Sends GuildInfoNoGuild to creature's client.
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GuildMessage ( Creature creature, Guild guild, string format ) : void |
Sends GuildMessage to creature's client.
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GuildNameAgreeRequest ( Creature creature, long requesteeEntityId, string name ) : void |
Sends GuildNameAgreeRequest to creature's client.
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GuildNameVote ( Creature creature, string voterName, bool vote ) : void |
Sends GuildNameVote to creature's client.
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GuildOpenGuildCreation ( Creature creature, long entityId, string guildName, uint color ) : void |
Sends GuildOpenGuildRobeCreation to creature's client.
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GuildPanel ( Creature creature, Guild guild ) : void |
Sends GuildPanel to creature's client.
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GuildPermitCheckR ( Creature creature, GuildPermitCheckResult result, long itemEntityId ) : void |
Sends GuildPermitCheckR to creature's client.
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GuildStoneLocation ( Creature creature, GuildStone stone ) : void |
Sends GuildStoneLocation to creature's client.
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GuildUpdateMember ( Creature creature, Guild guild, GuildMember member ) : void |
Broadcasts GuildUpdateMember in range of creature.
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GuildWithdrawGoldR ( Creature creature, bool success ) : void |
Sends GuildWithdrawGoldR to creature's client.
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HomesteadEnterRequestR ( Creature creature ) : void |
Sends negative HomesteadEnterRequestR dummy to creature's client.
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HomesteadInfoRequestR ( Creature creature ) : void |
Sends HomesteadInfoRequestR to creature's client.
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Inquiry ( Creature creature, byte id, string format ) : void |
Sends Inquiry to creature's client.
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InquiryResponseR ( Creature creature, bool success ) : void |
Sends InquiryResponseR to creature's client.
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Internal_Broadcast ( string message ) : void |
Sends Internal.Broadcast to login server.
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Internal_ChannelStatus ( ) : void |
Sends Internal.ChannelStatus to login server.
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Internal_ChannelStatus ( ChannelState state ) : void |
Sends Internal.ChannelStatus to login server with specified ChannelState.
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Internal_ServerIdentify ( ) : void |
Sends Internal.ServerIdentify to login server.
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IsNowDead ( Creature creature ) : void |
Broadcasts IsNowDead in range of creature. Creature isn't targetable anymore after this. |
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LevelUp ( Creature creature ) : void |
Broadcasts LevelUp in range of creature.
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MailsRequestR ( Creature creature ) : void |
Sends MailsRequestR to creature's client.
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MotionCancel2 ( Creature creature, byte unkByte ) : void |
Broadcasts MotionCancel2 in creature's region.
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Move ( Creature creature, Position from, Position to, bool walking ) : void |
Broadcasts Running|Walking in range of creature.
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MsgBox ( Creature creature, MsgBoxTitle title, MsgBoxButtons buttons, MsgBoxAlign align, string format ) : void |
Sends MsgBox to creature's client.
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MsgBox ( Creature creature, string format ) : void |
Sends MsgBox to creature's client.
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MsgBox ( Creature creature, string title, MsgBoxButtons buttons, MsgBoxAlign align, string format ) : void |
Sends MsgBox to creature's client.
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NaoRevivalEntrance ( Creature creature ) : void |
Sends NaoRevivalEntrance to creature's client.
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NaoRevivalExit ( Creature creature ) : void |
Sends NaoRevivalExit to creature's client.
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NewRegens ( Creature creature, StatUpdateType type ) : void |
Sends StatUpdatePublic and StatUpdatePrivate to relevant clients, with a list of regens to remove.
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Notice ( Creature creature, NoticeType type, int duration, string format ) : void |
Sends Notice to creature's client.
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Notice ( Creature creature, NoticeType type, string format ) : void |
Sends Notice to creature's client.
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Notice ( Creature creature, string format ) : void |
Sends Notice to creature's client.
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Notice ( NoticeType type, int duration, string format ) : void |
Broadcasts Notice to every player in any region.
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Notice ( NoticeType type, string format ) : void |
Broadcasts Notice to every player in any region.
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Notice ( Region region, NoticeType type, int duration, string format ) : void |
Broadcasts Notice in region.
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Notice ( Region region, string format ) : void |
Broadcasts Notice in region.
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NpcInitiateDialog ( Creature creature, long npcEntityId, string npcName, string npcLocalName ) : void |
Sends NpcInitiateDialog to creature's client.
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NpcShopBuyItemR ( Creature creature, bool success ) : void |
Sends ShopBuyItemR to creature's client.
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NpcShopSellItemR ( Creature creature ) : void |
Sends ShopSellItemR to creature's client.
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NpcTalk ( Creature creature, string xml ) : void |
Sends NpcTalk to creature's client.
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NpcTalkEgoR ( Creature creature, bool success, long npcEntityId, string npcName, string description ) : void |
Sends NpcTalkEgoR to creature's client.
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NpcTalkEndR ( Creature creature, long npcId, string message = null ) : void |
Sends NpcTalkEndR to creature's client. If no message is specified " |
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NpcTalkKeywordR ( Creature creature, string keyword ) : void |
Sends NpcTalkKeywordR to creature's client.
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NpcTalkKeywordR_Fail ( Creature creature ) : void |
Sends negative NpcTalkKeywordR to creature's client.
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NpcTalkStartR ( Creature creature, long npcId ) : void |
Sends NpcTalkStartR to creature's client.
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NpcTalkStartR_Fail ( Creature creature ) : void |
Sends negative NpcTalkStartR to creature's client.
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OpenBank ( Creature creature, BankInventory bank, BankTabRace race, string bankId, string bankTitle ) : void |
Sends OpenBank to creature's client.
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OpenNpcShop ( Creature creature, IList |
Sends OpenNpcShop to creature's client.
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OpenShopRemotelyR ( Creature creature, bool success ) : void |
Sends OpenShopRemotelyR to creature's client.
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PartyAdChat ( Party party ) : void |
Broadcasts Chat on entire server, with a blue Party Chat, consisting of information about the party.
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PartyBoardRequestR ( Creature creature, List |
Sends PartyBoardRequestR to creature's client.
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PartyChangeExpR ( Creature creature, bool success ) : void |
Response to leader changing EXP distribution rule. Currently only successful |
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PartyChangeFinishR ( Creature creature, bool success ) : void |
Response to leader changing finish rule. Currently only successful |
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PartyChangeLeader ( Party party ) : void |
Informs all members of a change in leadership.
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PartyChangeLeaderR ( Creature creature, bool success ) : void |
Response to the leader's request to change leadership.
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PartyChangePasswordR ( Creature creature, bool success ) : void |
Informing the leader on the status of their password request
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PartyChangeSettingR ( Creature creature ) : void |
Response to the leader changing party settings.
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PartyChat ( Creature creature, string msg ) : void |
Broadcasts PartyChat to all party members.
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PartyCreateUpdate ( Creature creature ) : void |
Sent to clients when a new creature joins. I'm not entirely sure of the purpose of this packet, I don't think the client would mind if you didn't send it. |
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PartyExpUpdate ( Party party ) : void |
Updates clients on new party EXP distribution settings.
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PartyFinishUpdate ( Party party ) : void |
Sends new finish rule setting to all clients in the party
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PartyJoinR ( Creature creature, PartyJoinResult result ) : void |
Sends the correct response to the client sending a party join request, and success grants full party information. This is also sent when changing channel whilst in a party, upon reaching the new channel. |
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PartyJoinUpdateMembers ( Creature creature ) : void |
Updates all members of the new creature that has joined the party.
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PartyLeaveR ( Creature creature, bool success ) : void |
Response to a member attempting to leave the party.
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PartyLeaveUpdate ( Creature creature, Party party ) : void |
Updates remaining party members of a member who has left the party.
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PartyMemberWantedRefresh ( Party party ) : void |
Updates the party title with new information, such as a change in the total party members, name, type, etc.
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PartyRemoveR ( Creature creature, bool canRemove ) : void |
Responding whether the leader can (did) or can't (didn't) remove the requested party member.
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PartyRemoved ( Creature creature ) : void |
Informs a client on their removal from the party.
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PartySettingUpdate ( Party party ) : void |
Updates members on changes to the party settings Apparently they only get to know about name changes? |
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PartyTypeUpdate ( Party party ) : void |
Informs party members of a party type change (Dungeon, Normal, Jam, etc)
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PartyWantedClosed ( Party party ) : void |
Closes the party's Member Wanted window.
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PartyWantedClosedR ( Creature creature, bool success ) : void |
Response to leader closing the party. Currently only successful |
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PartyWantedOpenR ( Creature creature, bool success ) : void |
Response to leader opening party. Currently only successful |
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PartyWantedOpened ( Party party ) : void |
Opens the party's Member Wanted window.
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PartyWindowUpdate ( Creature creature, Party party ) : void |
I THINK this one is for actually updating the UI element of the party (with leader controls).
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PersonalShopAddItem ( Creature creature, Item item ) : void |
Sends PersonalShopAddItem to creature's client.
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PersonalShopBuyR ( Creature creature, bool success, long itemEntityId ) : void |
Sends PersonalShopBuyR to creature's client.
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PersonalShopCheckR ( Creature creature, bool success, long bagEntityId, long licenseEntityId ) : void |
Sends PersonalShopCheckR to creature's client.
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PersonalShopCloseR ( Creature creature, bool success ) : void |
Sends PersonalShopCloseR to creature's client.
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PersonalShopCloseWindow ( Creature creature ) : void |
Sends PersonalShopCloseWindow to creature's client.
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PersonalShopCustomerPriceUpdate ( Creature creature, long itemEntityId, int price ) : void |
Sends PersonalShopCustomerPriceUpdate to creature's client.
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PersonalShopOpenR ( Creature creature, PersonalShop shop ) : void |
Sends PersonalShopOpenR to creature's client.
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PersonalShopPetProtectRequestR ( Creature creature, bool success ) : void |
Sends PersonalShopPricePetProtectRequestR to creature's client.
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PersonalShopPriceUpdate ( Creature creature, long itemEntityId, int price ) : void |
Sends PersonalShopPriceUpdate to creature's client.
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PersonalShopRemoveItem ( Creature creature, long itemEntityId, long buyerEntityId ) : void |
Sends PersonalShopRemoveItem to creature's client.
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PersonalShopSetPriceForAllR ( Creature creature, bool success ) : void |
Sends PersonalShopSetPriceForAllR to creature's client.
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PersonalShopSetPriceR ( Creature creature, bool success ) : void |
Sends PersonalShopSetPriceR to creature's client.
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PersonalShopSetUpR ( Creature creature, Prop shopProp ) : void |
Sends positive PersonalShopSetUpR to creature's client.
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PersonalShopSetUpR_Fail ( Creature creature ) : void |
Sends negative PersonalShopSetUpR to creature's client.
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PersonalShopTakeDownR ( Creature creature, bool success ) : void |
Sends PersonalShopTakeDownR to creature's client.
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PersonalShopUpdateBrownie ( Creature creature, long licenseEntityId, long brownieNpcEntityId ) : void |
Sends PersonalShopUpdateBrownie to creature's client.
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PersonalShopUpdateDescription ( Creature creature, string description ) : void |
Sends PersonalShopUpdateDescription to creature's client.
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PetMountR ( Creature creature, bool success ) : void |
Sends PetMountR to creature's client.
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PetRegister ( Creature creature, Creature pet, SubordinateType type ) : void |
Sends PetRegister to creature's client. TODO: Test, does this tell the client it can control this creature? |
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PetUnmountR ( Creature creature, bool success ) : void |
Sends PetUnmountR to creature's client.
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PetUnregister ( Creature creature, Creature pet ) : void |
Sends PetUnregister to creature's client.
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PlayCutscene ( Creature creature, Cutscene cutscene ) : void |
Sends PlayCutscene to creature's client.
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PlayDead ( Creature creature ) : void |
Broadcasts PlayDead in range of creature.
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PointsUpdate ( Creature creature, int ponsAmount ) : void |
Sends PointsUpdate to creature's client. Points = Pon |
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ProductionSuccessRequestR ( Creature creature, SkillId skillId, float successRate, bool totalSuccess ) : void |
Sends ProductionSuccessRequestR to creature's client, informing it about the success rate it requested. This version of the packet is used for "normal" Production, like Weaving and Handicraft. |
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ProductionSuccessRequestR ( Creature creature, SkillId skillId, float successRate, bool totalSuccess, float unkFloat ) : void |
Sends ProductionSuccessRequestR to creature's client, informing it about the success rate it requested. This version of the packet is used for Tailoring and Blacksmithing. |
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PutItemIntoPetInvR ( Creature creature, bool success ) : void |
Sends PutItemIntoPetInvR to creature's client.
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RankUp ( Creature creature, SkillId skillId ) : void |
Broadcasts RankUp in range of creature. The second parameter is the rank, but doesn't seem to be necessary. |
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RemoveDeathScreen ( Creature creature ) : void |
Broadcasts RemoveDeathScreen in range of creature. Removes black bars and unlocks player. Update: This has to be broadcasted, otherwise other players are visually stuck in death mode. TODO: Maybe change name. |
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RemoveDynamicRegion ( Creature creature, int regionId ) : void |
Sends RemoveDynamicRegion to creature's client.
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RemoveKeyword ( Creature creature, ushort keywordId ) : void |
Sends RemoveKeyword to creature's client.
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RemoveRegens ( Creature creature, StatUpdateType type ) : void |
Sends StatUpdatePublic and StatUpdatePrivate to relevant clients, with a list of regens to remove.
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RequestClientDisconnect ( int time ) : void |
Sends RequestClientDisconnect to creature's client notifying automatic logout.
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RequestNpcNamesR ( Creature creature, ICollection |
Sends RequestNpcNamesR to creature's client.
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RequestRebirthR ( Creature creature, bool success ) : void |
Sends RequestRebirthR to creature's client.
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RequestSecondaryLogin ( Creature creature, long entityId, string channelHost, int channelPort ) : void |
Sends RequestSecondaryLogin to creature's client, requesting it to send a login packet for the given entity id.
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ResetCooldown ( Creature creature, SkillId skillId ) : void |
Sends ResetCooldown to creature's client.
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Revive_Fail ( Creature creature ) : void |
Sends negative Revived to creature's client.
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Revived ( Creature creature ) : void |
Sends Revived to creature's client.
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RiseFromTheDead ( Creature creature ) : void |
Broadcasts RiseFromTheDead in range of creature. Makes creature stand up. |
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ServerMessage ( Creature creature, string format ) : void |
Sends server message (special Chat) to creature's client.
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SetBgm ( Creature creature, string file, BgmRepeat type ) : void |
Sends SetBgm to creature's client.
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SetCombatTarget ( Creature creature, long targetEntityId, TargetMode mode ) : void |
Broadcasts SetCombatTarget in range of creature.
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SetFinisher ( Creature creature, long finisherEntityId ) : void |
Broadcasts SetFinisher in range of creature. Displays flashing "Finish" if player is finisher. |
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SetFinisher2 ( Creature creature ) : void |
Broadcasts SetFinisher2 in range of creature. Purpose unknown, sent shortly after SetFinisher. |
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SetLocation ( Creature creature, int x, int y ) : void |
Sends SetLocation to creature's client.
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SharpMind ( Creature user, Creature target, SkillId skillId, SharpMindStatus state ) : void |
Sends SharpMind to all creatures in range of user.
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SimpleAcquireInfo ( Creature creature, string type, float value ) : void |
Sends AcquireInfo to creature's client. Used on level up, for the green stats, floating besides the char. type can be any string, that string will be used as the name: "type +value" |
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SitDown ( Creature creature ) : void |
Broadcasts SitDown in range of creature. The byte parameter is the rest post to use, 0 being the default. To keep sitting in that position for others, even if they run out of range, CreatureStateEx is required to be set (see Rest). It's unknown which state is the one for Rest R1 though, it might not be implemented at all yet. |
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SkillAdvance_Fail ( Creature creature ) : void |
Sends negative SkillRankUp to creature's client.
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SkillCancel ( Creature creature ) : void |
Sends SkillCancel to creature's client.
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SkillComplete ( Creature creature, SkillId skillId ) : void |
Sends SkillComplete to creature's client.
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SkillComplete ( Creature creature, SkillId skillId, byte unkByte ) : void |
Sends SkillComplete to creature's client.
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SkillComplete ( Creature creature, SkillId skillId, int unkInt ) : void |
Sends SkillComplete to creature's client.
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SkillComplete ( Creature creature, SkillId skillId, long entityId, int unkInt ) : void |
Sends SkillComplete to creature's client.
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SkillComplete ( Creature creature, SkillId skillId, long entityId, int unkInt1, int unkInt2 ) : void |
Sends SkillComplete to creature's client.
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SkillComplete ( Creature creature, SkillId skillId, long entityId1, long entityId2 ) : void |
Sends SkillComplete to creature's client.
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SkillComplete ( Creature creature, SkillId skillId, string dict ) : void |
Sends SkillComplete to creature's client.
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SkillCompleteDye ( Creature creature, SkillId skillId, int part ) : void |
Sends SkillComplete to creature's client.
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SkillCompleteEntity ( Creature creature, SkillId skillId, long entityId ) : void |
Sends SkillComplete to creature's client.
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SkillCompleteUnk ( Creature creature, SkillId skillId, long entityId, int unkInt, short unkShort ) : void |
Sends SkillComplete to creature's client.
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SkillInfo ( Creature creature, Skill skill ) : void |
Sends SkillInfo to creature's client.
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SkillPrepare ( Creature creature, SkillId skillId, int castTime ) : void |
Sends SkillPrepare to creature's client.
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SkillPrepare ( Creature creature, SkillId skillId, string dict ) : void |
Sends SkillPrepare to creature's client.
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SkillPrepareCancellation ( Creature creature, SkillId skillId, byte unkByte ) : void |
Sends SkillPrepareCancellation to creature's client.
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SkillPrepareSilentCancel ( Creature creature, SkillId skillId ) : void |
Sends SkillPrepareSilentCancel to creature's client.
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SkillRankUp ( Creature creature, Skill skill ) : void |
Sends SkillRankUp to creature's client.
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SkillReady ( Creature creature, SkillId skillId, int unkInt ) : void |
Sends SkillReady to creature's client.
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SkillReady ( Creature creature, SkillId skillId, string extra = "" ) : void |
Sends SkillReady to creature's client.
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SkillReadyDye ( Creature creature, SkillId skillId, long itemEntityId, long dyeEntityId ) : void |
Sends SkillReady to creature's client.
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SkillStackSet ( Creature creature, SkillId skillId, int stacks ) : void |
Sends SkillStackSet to creature's client.
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SkillStart ( Creature creature, Skill skill, byte unkByte ) : void |
Sends SkillStart to creature's client or broadcasts it if skill is of type "BroadcastStartStop".
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SkillStart ( Creature creature, Skill skill, string extra ) : void |
Sends SkillStart to creature's client or broadcasts it if skill is of type "BroadcastStartStop".
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SkillStartSilentCancel ( Creature creature, SkillId skillId ) : void |
Sends SkillStartSilentCancel to creature's client.
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SkillStop ( Creature creature, Skill skill, byte unkByte ) : void |
Sends SkillStop to creature's client or broadcasts it if skill is of type "BroadcastStartStop".
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SkillStop ( Creature creature, Skill skill, string extra ) : void |
Sends SkillStop to creature's client or broadcasts it if skill is of type "BroadcastStartStop".
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SkillStopSilentCancel ( Creature creature, SkillId skillId ) : void |
Sends SkillStopSilentCancel to creature's client.
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SkillTeleport ( Creature creature, int x, int y ) : void |
Broadcasts SkillTeleport to creature's region.
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SkillTrainingUp ( Creature creature, Skill skill, float exp, string bonus = "" ) : void |
Sends SkillTrainingUp to creature's client.
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SkillUse ( Creature creature, SkillId skillId ) : void |
Sends SkillUse to creature's client.
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SkillUse ( Creature creature, SkillId skillId, byte unkByte ) : void |
Sends SkillUse to creature's client.
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SkillUse ( Creature creature, SkillId skillId, int unkInt ) : void |
Sends SkillUse to creature's client.
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SkillUse ( Creature creature, SkillId skillId, long entityId, bool unk1, string unk2 ) : void |
Sends SkillUse to creature's client.
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SkillUse ( Creature creature, SkillId skillId, long entityId, int unk1 ) : void |
Sends SkillUse to creature's client.
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SkillUse ( Creature creature, SkillId skillId, long entityId, int unk1, int unk2 ) : void |
Sends SkillUse to creature's client.
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SkillUse ( Creature creature, SkillId skillId, long entityId1, long entityId2 ) : void |
Sends SkillUse to creature's client.
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SkillUse ( Creature creature, SkillId skillId, string dict ) : void |
Sends SkillUse to creature's client.
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SkillUseDye ( Creature creature, SkillId skillId, int part, byte unkByte ) : void |
Sends SkillUse to creature's client.
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SkillUseDye ( Creature creature, SkillId skillId, int part, short x, short y ) : void |
Sends SkillUse to creature's client.
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SkillUseEntity ( Creature creature, SkillId skillId, long entityId ) : void |
Sends SkillUse to creature's client.
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SkillUsePlayingInstrument ( Creature creature, SkillId skillId, InstrumentType instrument, string compressedMML, int rndScore ) : void |
Broadcasts Effect in range of creature.
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SkillUseSilentCancel ( Creature creature ) : void |
Sends SkillUseSilentCancel to creature's client.
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SkillUseStun ( Creature creature, SkillId skillId, int stun, int unk ) : void |
Sends SkillUse to creature's client.
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SosButtonRequestR ( Creature creature, bool enabled ) : void |
Sends SosButtonRequestR to creature's client.
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SpinColorWheelR ( Creature creature, float result ) : void | ||
SquadUnkR ( Creature creature, int num ) : void |
Sends SquadUnkR to creature's client. I assume this is a list of missions the squad can do? |
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StabilityMeterInit ( Creature receiver, Creature creature ) : void |
Sends StabilityMeterInit to receiver, containing meter information of creature. Init is sent officially the first time you get these information, afterwards it sends Update. The only visible difference so far seems to be that Init doesn't work with negative values. |
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StabilityMeterUpdate ( Creature receiver, Creature creature ) : void |
Sends StabilityMeterUpdate to receiver, containing meter information of creature.
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StandUp ( Creature creature ) : void |
Broadcasts StandUp in range of creature.
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StartRP ( Creature creature, long entityId ) : void |
Sends StartRP to creature's client, to switch to control to given RP character.
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StatUpdate ( Creature creature, StatUpdateType type ) : void |
Sends StatUpdatePublic and StatUpdatePrivate to relevant clients, with a list of new stat values.
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StatUpdate ( Creature creature, StatUpdateType type, ICollection |
Sends StatUpdatePublic to creature's in range, or StatUpdatePrivate to creature's client. In private mode this packet has simply 4 lists. - A list of stats and their (new) values. - A list of (new) regens. - A list of regens to remove (by id). - A list of regens to update, with new change and max values. (The last one is speculation.) Since it's private, it's only sent to the creature's client, and they get every stat and regen. In public mode the same information is sent, but limited to stats like life, that's required for displaying life bars for others. It also has 3 more lists, that seem to do almost the same as the last 3 of private, regens, removing, and updating. - Some regens are sent in the first list, some in the second. (Like life vs injuries when using Rest.) - Regens that are to be removed are sent in both lists. - Updates are only sent in the first list. More research is required, to find out what the second lists actually do. |
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StatUpdateDefault ( Creature creature ) : void |
Sends a public and private stat update for various default values, like Life, Mana, Str, Dex, etc.
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SummonPetR ( Creature creature, Creature pet ) : void |
Sends SummonPetR to creature's client.
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SystemMessage ( Creature creature, string format ) : void |
Sends system message (special Chat) to creature's client.
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SystemMessageFrom ( Creature creature, string from, string format ) : void |
Sends system message (special Chat) to creature's client.
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System_Broadcast ( string from, string format ) : void | ||
TailoringMiniGame ( Creature creature, Item item, int xOffset, int yOffset, byte deviation, byte deviation2 ) : void |
Sends TailoringMiniGame to creature's client to start tailoring minigame. The offsets specify the distance of the "stitch points" from the center of the 200x200px minigame field. X is 1:1 the distance from the center for each point, while Y gets added up. The point closest to the center is Y/2 px away, the second Y/2+Y, and the third Y/2+Y*2. Deviation is an array of 6 values, one for each point, that specify the amount of pixels your clicks can deviate from the actual position you clicked. For example, if you click on 60x180 for the first point, and the first byte in deviation is 3, the actual position sent to the server is between 57x177 and 63x183, randomized by the client. If the deviation values are too big, the minigame glitches and is likely to fail, the biggest value seen in logs was 4. |
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TakeItemFromPetInvR ( Creature creature, bool success ) : void |
Sends TakeItemFromPetInvR to creature's client.
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TelePetR ( Creature pet, bool success ) : void |
Sends TelePetR to pet's client.
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TitleUpdate ( Creature creature ) : void |
Broadcasts TitleUpdate in creature's range.
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TouchMimicR ( Creature creature ) : void |
Sends TouchMimicR to creature's client.
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TradeAcceptRequestR ( Creature creature, bool success ) : void |
Sends TradeAcceptRequestR to creature's client.
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TradeCancelR ( Creature creature, bool success ) : void |
Sends TradeCancelR to creature's client.
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TradeComplete ( Creature creature ) : void |
Sends TradeComplete to creature's client.
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TradeInfo ( Creature creature, long tradeId, long tradePartnerEntityId ) : void |
Sends TradeInfo to creature's client.
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TradeItemAdded ( Creature creature, Item item ) : void |
Sends TradeItemAdded to creature's client.
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TradeItemRemoved ( Creature creature, long itemEntityId ) : void |
Sends TradeItemRemoved to creature's client.
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TradePartnerInfo ( Creature creature, long tradePartnerEntityId, string tradePartnerName ) : void |
Sends TradePartnerInfo to creature's client.
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TradeReadied ( Creature creature, long entityId ) : void |
Sends TradeReadied to creature's client.
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TradeReadyR ( Creature creature, bool success ) : void |
Sends TradeReadyR to creature's client.
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TradeRequest ( Creature creature, long tradePartnerEntityId, string tradePartnerName ) : void |
Sends TradeRequest to creature's client.
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TradeRequestCanceled ( Creature creature, bool success ) : void |
Sends TradeRequestCanceled to creature's client.
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TradeStartR ( Creature creature, bool success ) : void |
Sends TradeStartR to creature's client.
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TradeWait ( Creature creature, int milliseconds ) : void |
Sends TradeWait to creature's client.
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TurnTo ( Creature creature, float x, float y ) : void |
Broadcasts TurnTo in range of creature.
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UnkCombatR ( Creature creature ) : void |
Sends UnkCombatR to creature's client.
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UnsetBgm ( Creature creature, string file ) : void |
Sends UnsetBgm to creature's client.
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UnsummonPetR ( Creature creature, bool success, long entityId ) : void |
Sends UnsummonPetR to creature's client.
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UpdateRegens ( Creature creature, StatUpdateType type ) : void |
Sends StatUpdatePublic and StatUpdatePrivate to relevant clients, with a list of new change and max values for the regens.
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UseGestureR ( Creature creature, bool success ) : void |
Sends UseGestureR to creature's client.
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UseMotion ( Creature creature, int category, int type, bool loop = false, bool cancel = false ) : void |
Broadcasts UseMotion and CancelMotion (if cancel is true) in creature's region.
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ViewEquipmentR ( Creature creature, Creature target ) : void |
Sends ViewEquipmentR to creature's client.
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VisualChat ( Creature creature, string url, short width, short height ) : void |
Broadcasts VisualChat to creatures in range.
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WarpRegion ( Creature creature ) : void |
Sends WarpRegion for creature to creature's client. Makes client load the region and move the creature there. Uses current position of creature, move beforehand. |
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WhisperChat ( Creature creature, string sender, string message ) : void |
Sends WhisperChat to creature's client, containing whisper message.
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public static AcquireDyedItemInfo ( |
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creature | ||
itemEntityId | long | |
selected | byte | |
return | void |
public static AcquireEnchantedItemInfo ( |
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creature | ||
itemEntityId | long | |
itemId | int | |
optionSetId | int | |
return | void |
public static AcquireFixedDyedItemInfo ( |
||
creature | ||
itemEntityId | long | |
return | void |
public static AcquireInfo ( |
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creature | ||
type | string | |
amount | int | |
return | void |
public static AcquireInfo2 ( |
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creature | ||
type | string | |
objectid | long | |
return | void |
public static AcquireInfo2Cooking ( |
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creature | ||
objectid | long | |
classid | int | |
success | bool | |
return | void |
public static AcquireItemInfo ( |
||
creature | ||
itemId | int | |
amount | int | |
return | void |
public static AcquireItemInfo ( |
||
creature | ||
itemEntityId | long | |
return | void |
public static AddKeyword ( |
||
creature | ||
keywordId | ushort | |
return | void |
public static AddTitle ( |
||
creature | ||
titleId | ushort | |
state | TitleState | |
return | void |
public static AddToNpcShop ( |
||
creature | ||
tabs | IList |
|
return | void |
public static AgeUpEffect ( |
||
creature | ||
age | short | |
return | void |
public static AssignSittingProp ( |
||
creature | ||
propEntityId | long | |
unk | int | |
return | void |
public static BankAddItem ( |
||
creature | ||
item | Item | |
bankId | string | |
tabName | string | |
return | void |
public static BankDepositGoldR ( |
||
creature | ||
success | bool | |
return | void |
public static BankDepositItemR ( |
||
creature | ||
success | bool | |
return | void |
public static BankLicenseFeeInquiry ( |
||
creature | ||
itemEntityId | long | |
sum | int | |
afterFeeSum | int | |
return | void |
public static BankPostLicenseInquiryDepositR ( |
||
creature | ||
success | bool | |
return | void |
public static BankRemoveItem ( |
||
creature | ||
tabName | string | |
itemEntityId | long | |
return | void |
public static BankTransferInfo ( |
||
creature | ||
tabTitle | string | |
item | Item | |
return | void |
public static BankTransferInquiry ( |
||
creature | ||
itemEntityId | long | |
bankTitle | string | |
time | int | |
price | int | |
return | void |
public static BankTransferRequestR ( |
||
creature | ||
success | bool | |
return | void |
public static BankUpdateGold ( |
||
creature | ||
amount | int | |
return | void |
public static BankWithdrawGoldR ( |
||
creature | ||
success | bool | |
return | void |
public static BankWithdrawItemR ( |
||
creature | ||
success | bool | |
return | void |
public static BlacksmithingMiniGame ( |
||
creature | ||
prop | ||
item | Item | |
dots | List |
|
deviation | int | |
return | void |
public static CancelMotion ( |
||
creature | ||
return | void |
public static ChangeStance ( |
||
creature | ||
return | void |
public static ChangeStanceRequestR ( |
||
creature | ||
return | void |
public static ChangeTitleR ( |
||
creature | ||
titleSuccess | bool | |
optionTitleSuccess | bool | |
return | void |
public static ChannelCharacterInfoRequestR ( ChannelClient client, |
||
client | ChannelClient | |
creature | Negative response if null | |
return | void |
public static ChannelCharacterInfoRequestR_Fail ( ChannelClient client ) : void | ||
client | ChannelClient | |
return | void |
public static CharacterLock ( |
||
creature | ||
type | System.Collections.Generic.Locks | |
return | void |
public static CharacterLockUpdate ( |
||
creature | ||
unkByte | byte | |
unkInt | int | |
return | void |
public static CharacterUnlock ( |
||
creature | ||
type | System.Collections.Generic.Locks | |
return | void |
public static Chat ( |
||
creature | Source, in terms of name and position | |
message | string | |
return | void |
public static ClearNpcShop ( |
||
creature | ||
return | void |
public static CloseBankR ( |
||
creature | ||
return | void |
public static CollectAnimation ( |
||
creature | ||
entityId | long | |
collectId | int | |
pos | ||
return | void |
public static CollectAnimationCancel ( |
||
creature | ||
return | void |
public static CollectionRequestR ( |
||
creature | ||
return | void |
public static CombatAction ( CombatActionPack pack ) : void | ||
pack | CombatActionPack | |
return | void |
public static CombatActionEnd ( |
||
creature | ||
combatActionId | int | |
return | void |
public static CombatAttackR ( |
||
creature | ||
target | ||
return | void |
public static CombatAttackR ( |
||
creature | ||
success | bool | |
return | void |
public static CombatMessage ( |
||
creature | ||
format | string | |
return | void |
public static CombatSetAimR ( |
||
creature | ||
targetEntityId | long | Set 0 for negative response. |
skillId | SkillId | |
flag | byte | |
return | void |
public static CombatTargetUpdate ( |
||
creature | ||
targetEntityId | long | |
return | void |
public static CombatUsedSkill ( |
||
creature | ||
skillId | SkillId | |
return | void |
public static ConditionUpdate ( |
||
creature | ||
return | void |
public static ContinentWarpCoolDownR ( |
||
creature | ||
return | void |
public static CreatePartyR ( |
||
creature | ||
party | Set null for negative response. | |
return | void |
public static CreatureBodyUpdate ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static CreatureFaceUpdate ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static CutsceneEnd ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static CutsceneUnk ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static DeadFeather ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static DeadMenuR ( Creature creature, CreatureDeadMenu menu ) : void | ||
creature | Creature | |
menu | CreatureDeadMenu | Negative answer if null |
return | void |
public static Disappear ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static DressingRoomCloseR ( Creature creature, bool success ) : void | ||
creature | Creature | |
success | bool | |
return | void |
public static DressingRoomOpenR ( Creature creature, bool success ) : void | ||
creature | Creature | |
success | bool | |
return | void |
public static EndRP ( Creature creature, int regionId ) : void | ||
creature | Creature | |
regionId | int | |
return | void |
public static EnterDynamicRegion ( Creature creature, int warpFromRegionId, Region warpToRegion, int x, int y ) : void | ||
creature | Creature | |
warpFromRegionId | int | |
warpToRegion | Region | |
x | int | |
y | int | |
return | void |
public static EnterDynamicRegionExtended ( Creature creature, int warpFromRegionId, Region warpToRegion ) : void | ||
creature | Creature | |
warpFromRegionId | int | |
warpToRegion | Region | |
return | void |
public static EnterRebirthR ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static EnterRegion ( Creature creature, int regionId, int x, int y ) : void | ||
creature | Creature | |
regionId | int | |
x | int | |
y | int | |
return | void |
public static EnterRegionRequestR ( ChannelClient client, Creature creature ) : void | ||
client | ChannelClient | |
creature | Creature | Negative response if null |
return | void |
public static EntrustmentAcceptRequestR ( Creature creature, bool success ) : void | ||
creature | Creature | |
success | bool | |
return | void |
public static EntrustmentAddItem ( Creature creature, Pocket pocket, Item item ) : void | ||
creature | Creature | |
item | Item | |
return | void |
public static EntrustmentChanceUpdate ( Creature creature, float chance, SkillRank skillRank ) : void | ||
creature | Creature | |
chance | float | |
skillRank | SkillRank | |
return | void |
public static EntrustmentClose ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static EntrustmentDisableRequest ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static EntrustmentEnableRequest ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static EntrustmentEnd ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static EntrustmentFinalizeRequestR ( Creature creature, bool success ) : void | ||
creature | Creature | |
success | bool | |
return | void |
public static EntrustmentFinalizing ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static EntrustmentR ( Creature creature, bool success ) : void | ||
creature | Creature | |
success | bool | |
return | void |
public static EntrustmentR ( Creature creature, bool success, Creature partner ) : void | ||
creature | Creature | |
success | bool | |
partner | Creature | |
return | void |
public static EntrustmentRemoveItem ( Creature creature, Pocket pocket, long itemEntityId ) : void | ||
creature | Creature | |
itemEntityId | long | |
return | void |
public static EntrustmentRequest ( Creature creature, long partnerEntityId, byte unkByte ) : void | ||
creature | Creature | |
partnerEntityId | long | |
unkByte | byte | |
return | void |
public static EntrustmentRequestFinalized ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static FishingActionRequired ( Creature creature, CatchSize catchSize, int time, float fishSpeed ) : void | ||
creature | Creature | |
catchSize | CatchSize | |
time | int | The time you have to react. |
fishSpeed | float | Fish speed for manual catching, 0 = no movement, 3+ = pretty challenging. |
return | void |
public static ForceRunTo ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static ForceRunTo ( Creature creature, Position to ) : void | ||
creature | Creature | |
to | Position | |
return | void |
public static ForceWalkTo ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static ForceWalkTo ( Creature creature, Position to ) : void | ||
creature | Creature | |
to | Position | |
return | void |
public static GameEventStateUpdate ( Creature creature, string gameEventId, bool isActive ) : void | ||
creature | Creature | |
gameEventId | string | |
isActive | bool | |
return | void |
public static GameEventStateUpdate ( string gameEventId, bool isActive ) : void | ||
gameEventId | string | |
isActive | bool | |
return | void |
public static GetPetAiR ( Creature creature, string ai ) : void | ||
creature | Creature | |
ai | string | Negative answer if null |
return | void |
public static GuildApplyR ( Creature creature, bool success ) : void | ||
creature | Creature | |
success | bool | |
return | void |
public static GuildCheckNameR ( Creature creature, bool success ) : void | ||
creature | Creature | |
success | bool | |
return | void |
public static GuildConvertPlayPointsConfirmR ( Creature creature, bool success ) : void | ||
creature | Creature | |
success | bool | |
return | void |
public static GuildConvertPlayPointsR ( Creature creature, bool success, int amount ) : void | ||
creature | Creature | |
success | bool | |
amount | int | |
return | void |
public static GuildCreateGuildRobeR ( Creature creature, bool success ) : void | ||
creature | Creature | |
success | bool | |
return | void |
public static GuildCreateGuildRobeUpdate ( Creature creature, byte emblemMark, byte emblemOutline, byte stripes, uint robeColor, byte badgeColor, byte emblemMarkColor, byte emblemOutlineColor, byte stripesColor, bool success ) : void | ||
creature | Creature | |
emblemMark | byte | |
emblemOutline | byte | |
stripes | byte | |
robeColor | uint | |
badgeColor | byte | |
emblemMarkColor | byte | |
emblemOutlineColor | byte | |
stripesColor | byte | |
success | bool | |
return | void |
public static GuildCreateRequestR ( Creature creature, bool success ) : void | ||
creature | Creature | |
success | bool | |
return | void |
public static GuildCreationConfirmRequest ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static GuildDonateR ( Creature creature, bool success ) : void | ||
creature | Creature | |
success | bool | |
return | void |
public static GuildGoldUpdate ( Creature creature, int amount ) : void | ||
creature | Creature | |
amount | int | |
return | void |
public static GuildInfo ( Creature creature, Guild guild ) : void | ||
creature | Creature | |
guild | Guild | |
return | void |
public static GuildInfoApplied ( Creature creature, Guild guild ) : void | ||
creature | Creature | |
guild | Guild | |
return | void |
public static GuildInfoNoGuild ( Creature creature, Guild guild ) : void | ||
creature | Creature | |
guild | Guild | |
return | void |
public static GuildMessage ( Creature creature, Guild guild, string format ) : void | ||
creature | Creature | |
guild | Guild | |
format | string | |
return | void |
public static GuildNameAgreeRequest ( Creature creature, long requesteeEntityId, string name ) : void | ||
creature | Creature | |
requesteeEntityId | long | |
name | string | |
return | void |
public static GuildNameVote ( Creature creature, string voterName, bool vote ) : void | ||
creature | Creature | |
voterName | string | |
vote | bool | |
return | void |
public static GuildOpenGuildCreation ( Creature creature, long entityId, string guildName, uint color ) : void | ||
creature | Creature | |
entityId | long | |
guildName | string | |
color | uint | |
return | void |
public static GuildPanel ( Creature creature, Guild guild ) : void | ||
creature | Creature | |
guild | Guild | |
return | void |
public static GuildPermitCheckR ( Creature creature, GuildPermitCheckResult result, long itemEntityId ) : void | ||
creature | Creature | |
result | GuildPermitCheckResult | |
itemEntityId | long | |
return | void |
public static GuildStoneLocation ( Creature creature, GuildStone stone ) : void | ||
creature | Creature | |
stone | GuildStone | Removes marker if null. |
return | void |
public static GuildUpdateMember ( Creature creature, Guild guild, GuildMember member ) : void | ||
creature | Creature | |
guild | Guild | |
member | GuildMember | |
return | void |
public static GuildWithdrawGoldR ( Creature creature, bool success ) : void | ||
creature | Creature | |
success | bool | |
return | void |
public static HomesteadEnterRequestR ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static HomesteadInfoRequestR ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static Inquiry ( Creature creature, byte id, string format ) : void | ||
creature | Creature | |
id | byte | |
format | string | |
return | void |
public static InquiryResponseR ( Creature creature, bool success ) : void | ||
creature | Creature | |
success | bool | |
return | void |
public static Internal_Broadcast ( string message ) : void | ||
message | string | |
return | void |
public static Internal_ChannelStatus ( ) : void | ||
return | void |
public static Internal_ChannelStatus ( ChannelState state ) : void | ||
state | ChannelState | |
return | void |
public static Internal_ServerIdentify ( ) : void | ||
return | void |
public static IsNowDead ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static LevelUp ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static MailsRequestR ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static MotionCancel2 ( Creature creature, byte unkByte ) : void | ||
creature | Creature | |
unkByte | byte | |
return | void |
public static Move ( Creature creature, Position from, Position to, bool walking ) : void | ||
creature | Creature | |
from | Position | |
to | Position | |
walking | bool | |
return | void |
public static MsgBox ( Creature creature, MsgBoxTitle title, MsgBoxButtons buttons, MsgBoxAlign align, string format ) : void | ||
creature | Creature | |
title | MsgBoxTitle | |
buttons | MsgBoxButtons | |
align | MsgBoxAlign | |
format | string | |
return | void |
public static MsgBox ( Creature creature, string format ) : void | ||
creature | Creature | |
format | string | |
return | void |
public static MsgBox ( Creature creature, string title, MsgBoxButtons buttons, MsgBoxAlign align, string format ) : void | ||
creature | Creature | |
title | string | |
buttons | MsgBoxButtons | |
align | MsgBoxAlign | |
format | string | |
return | void |
public static NaoRevivalEntrance ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static NaoRevivalExit ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static NewRegens ( Creature creature, StatUpdateType type ) : void | ||
creature | Creature | |
type | StatUpdateType | |
return | void |
public static Notice ( Creature creature, NoticeType type, int duration, string format ) : void | ||
creature | Creature | |
type | NoticeType | |
duration | int | Ignored if 0 |
format | string | |
return | void |
public static Notice ( Creature creature, NoticeType type, string format ) : void | ||
creature | Creature | |
type | NoticeType | |
format | string | |
return | void |
public static Notice ( Creature creature, string format ) : void | ||
creature | Creature | |
format | string | |
return | void |
public static Notice ( NoticeType type, int duration, string format ) : void | ||
type | NoticeType | |
duration | int | Ignored if 0 |
format | string | |
return | void |
public static Notice ( NoticeType type, string format ) : void | ||
type | NoticeType | |
format | string | |
return | void |
public static Notice ( Region region, NoticeType type, int duration, string format ) : void | ||
region | Region | |
type | NoticeType | |
duration | int | |
format | string | |
return | void |
public static Notice ( Region region, string format ) : void | ||
region | Region | |
format | string | |
return | void |
public static NpcInitiateDialog ( Creature creature, long npcEntityId, string npcName, string npcLocalName ) : void | ||
creature | Creature | |
npcEntityId | long | |
npcName | string | The ident for the NPC, e.g. _duncan. |
npcLocalName | string | The actual NPC name displayed. |
return | void |
public static NpcShopBuyItemR ( Creature creature, bool success ) : void | ||
creature | Creature | |
success | bool | |
return | void |
public static NpcShopSellItemR ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static NpcTalk ( Creature creature, string xml ) : void | ||
creature | Creature | |
xml | string | |
return | void |
public static NpcTalkEgoR ( Creature creature, bool success, long npcEntityId, string npcName, string description ) : void | ||
creature | Creature | |
success | bool | |
npcEntityId | long | |
npcName | string | |
description | string | |
return | void |
public static NpcTalkEndR ( Creature creature, long npcId, string message = null ) : void | ||
creature | Creature | |
npcId | long | |
message | string | Last message before closing. |
return | void |
public static NpcTalkKeywordR ( Creature creature, string keyword ) : void | ||
creature | Creature | |
keyword | string | Negative response if null |
return | void |
public static NpcTalkKeywordR_Fail ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static NpcTalkStartR ( Creature creature, long npcId ) : void | ||
creature | Creature | |
npcId | long | Negative response if 0. |
return | void |
public static NpcTalkStartR_Fail ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static OpenBank ( Creature creature, BankInventory bank, BankTabRace race, string bankId, string bankTitle ) : void | ||
creature | Creature | |
bank | BankInventory | |
race | BankTabRace | |
bankId | string | |
bankTitle | string | |
return | void |
public static OpenNpcShop ( Creature creature, IList |
||
creature | Creature | |
tabs | IList |
|
return | void |
public static OpenShopRemotelyR ( Creature creature, bool success ) : void | ||
creature | Creature | |
success | bool | |
return | void |
public static PartyAdChat ( Party party ) : void | ||
party | Party | |
return | void |
public static PartyBoardRequestR ( Creature creature, List |
||
creature | Creature | |
parties | List |
|
return | void |
public static PartyChangeExpR ( Creature creature, bool success ) : void | ||
creature | Creature | |
success | bool | |
return | void |
public static PartyChangeFinishR ( Creature creature, bool success ) : void | ||
creature | Creature | |
success | bool | |
return | void |
public static PartyChangeLeader ( Party party ) : void | ||
party | Party | |
return | void |
public static PartyChangeLeaderR ( Creature creature, bool success ) : void | ||
creature | Creature | |
success | bool | |
return | void |
public static PartyChangePasswordR ( Creature creature, bool success ) : void | ||
creature | Creature | |
success | bool | |
return | void |
public static PartyChangeSettingR ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static PartyChat ( Creature creature, string msg ) : void | ||
creature | Creature | |
msg | string | |
return | void |
public static PartyCreateUpdate ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static PartyExpUpdate ( Party party ) : void | ||
party | Party | |
return | void |
public static PartyFinishUpdate ( Party party ) : void | ||
party | Party | |
return | void |
public static PartyJoinR ( Creature creature, PartyJoinResult result ) : void | ||
creature | Creature | |
result | PartyJoinResult | |
return | void |
public static PartyJoinUpdateMembers ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static PartyLeaveR ( Creature creature, bool success ) : void | ||
creature | Creature | |
success | bool | |
return | void |
public static PartyLeaveUpdate ( Creature creature, Party party ) : void | ||
creature | Creature | |
party | Party | |
return | void |
public static PartyMemberWantedRefresh ( Party party ) : void | ||
party | Party | |
return | void |
public static PartyRemoveR ( Creature creature, bool canRemove ) : void | ||
creature | Creature | |
canRemove | bool | |
return | void |
public static PartyRemoved ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static PartySettingUpdate ( Party party ) : void | ||
party | Party | |
return | void |
public static PartyTypeUpdate ( Party party ) : void | ||
party | Party | |
return | void |
public static PartyWantedClosed ( Party party ) : void | ||
party | Party | |
return | void |
public static PartyWantedClosedR ( Creature creature, bool success ) : void | ||
creature | Creature | |
success | bool | |
return | void |
public static PartyWantedOpenR ( Creature creature, bool success ) : void | ||
creature | Creature | |
success | bool | |
return | void |
public static PartyWantedOpened ( Party party ) : void | ||
party | Party | |
return | void |
public static PartyWindowUpdate ( Creature creature, Party party ) : void | ||
creature | Creature | |
party | Party | |
return | void |
public static PersonalShopAddItem ( Creature creature, Item item ) : void | ||
creature | Creature | |
item | Item | |
return | void |
public static PersonalShopBuyR ( Creature creature, bool success, long itemEntityId ) : void | ||
creature | Creature | |
success | bool | |
itemEntityId | long | |
return | void |
public static PersonalShopCheckR ( Creature creature, bool success, long bagEntityId, long licenseEntityId ) : void | ||
creature | Creature | |
success | bool | |
bagEntityId | long | |
licenseEntityId | long | |
return | void |
public static PersonalShopCloseR ( Creature creature, bool success ) : void | ||
creature | Creature | |
success | bool | |
return | void |
public static PersonalShopCloseWindow ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static PersonalShopCustomerPriceUpdate ( Creature creature, long itemEntityId, int price ) : void | ||
creature | Creature | |
itemEntityId | long | |
price | int | |
return | void |
public static PersonalShopOpenR ( Creature creature, PersonalShop shop ) : void | ||
creature | Creature | |
shop | PersonalShop | Null for negative response |
return | void |
public static PersonalShopPetProtectRequestR ( Creature creature, bool success ) : void | ||
creature | Creature | |
success | bool | |
return | void |
public static PersonalShopPriceUpdate ( Creature creature, long itemEntityId, int price ) : void | ||
creature | Creature | |
itemEntityId | long | |
price | int | |
return | void |
public static PersonalShopRemoveItem ( Creature creature, long itemEntityId, long buyerEntityId ) : void | ||
creature | Creature | |
itemEntityId | long | |
buyerEntityId | long | |
return | void |
public static PersonalShopSetPriceForAllR ( Creature creature, bool success ) : void | ||
creature | Creature | |
success | bool | |
return | void |
public static PersonalShopSetPriceR ( Creature creature, bool success ) : void | ||
creature | Creature | |
success | bool | |
return | void |
public static PersonalShopSetUpR ( Creature creature, Prop shopProp ) : void | ||
creature | Creature | |
shopProp | Prop | |
return | void |
public static PersonalShopSetUpR_Fail ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static PersonalShopTakeDownR ( Creature creature, bool success ) : void | ||
creature | Creature | |
success | bool | |
return | void |
public static PersonalShopUpdateBrownie ( Creature creature, long licenseEntityId, long brownieNpcEntityId ) : void | ||
creature | Creature | |
licenseEntityId | long | |
brownieNpcEntityId | long | |
return | void |
public static PersonalShopUpdateDescription ( Creature creature, string description ) : void | ||
creature | Creature | |
description | string | |
return | void |
public static PetMountR ( Creature creature, bool success ) : void | ||
creature | Creature | |
success | bool | |
return | void |
public static PetRegister ( Creature creature, Creature pet, SubordinateType type ) : void | ||
creature | Creature | |
pet | Creature | |
type | SubordinateType | |
return | void |
public static PetUnmountR ( Creature creature, bool success ) : void | ||
creature | Creature | |
success | bool | |
return | void |
public static PetUnregister ( Creature creature, Creature pet ) : void | ||
creature | Creature | |
pet | Creature | |
return | void |
public static PlayCutscene ( Creature creature, Cutscene cutscene ) : void | ||
creature | Creature | |
cutscene | Cutscene | |
return | void |
public static PlayDead ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static PointsUpdate ( Creature creature, int ponsAmount ) : void | ||
creature | Creature | |
ponsAmount | int | |
return | void |
public static ProductionSuccessRequestR ( Creature creature, SkillId skillId, float successRate, bool totalSuccess ) : void | ||
creature | Creature | |
skillId | SkillId | Skill the rate is used for. |
successRate | float | /// Bonus success rate, added to the value calculated by the client, /// or the total success rate to use, if totalSuccess is true. /// |
totalSuccess | bool | /// If true, the client will display the given successRate, if it's false, /// it will calculate the default rate itself and add successRate as bonus. /// |
return | void |
public static ProductionSuccessRequestR ( Creature creature, SkillId skillId, float successRate, bool totalSuccess, float unkFloat ) : void | ||
creature | Creature | |
skillId | SkillId | Skill the rate is used for. |
successRate | float | /// Bonus success rate, added to the value calculated by the client, /// or the total success rate to use, if totalSuccess is true. /// |
totalSuccess | bool | /// If true, the client will display the given successRate, if it's false, /// it will calculate the default rate itself and add successRate as bonus. /// |
unkFloat | float | |
return | void |
public static PutItemIntoPetInvR ( Creature creature, bool success ) : void | ||
creature | Creature | |
success | bool | |
return | void |
public static RankUp ( Creature creature, SkillId skillId ) : void | ||
creature | Creature | |
skillId | SkillId | Excluded if 0 |
return | void |
public static RemoveDeathScreen ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static RemoveDynamicRegion ( Creature creature, int regionId ) : void | ||
creature | Creature | |
regionId | int | |
return | void |
public static RemoveKeyword ( Creature creature, ushort keywordId ) : void | ||
creature | Creature | |
keywordId | ushort | |
return | void |
public static RemoveRegens ( Creature creature, StatUpdateType type ) : void | ||
creature | Creature | |
type | StatUpdateType | |
return | void |
public static RequestClientDisconnect ( int time ) : void | ||
time | int | Time in seconds until automatic logout. |
return | void |
public static RequestNpcNamesR ( Creature creature, ICollection |
||
creature | Creature | |
npcs | ICollection |
|
return | void |
public static RequestRebirthR ( Creature creature, bool success ) : void | ||
creature | Creature | |
success | bool | |
return | void |
public static RequestSecondaryLogin ( Creature creature, long entityId, string channelHost, int channelPort ) : void | ||
creature | Creature | |
entityId | long | Entity to log in. |
channelHost | string | Host of channel to log in to. |
channelPort | int | Port of channel to log in to. |
return | void |
public static ResetCooldown ( Creature creature, SkillId skillId ) : void | ||
creature | Creature | |
skillId | SkillId | |
return | void |
public static Revive_Fail ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static Revived ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static RiseFromTheDead ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static ServerMessage ( Creature creature, string format ) : void | ||
creature | Creature | |
format | string | |
return | void |
public static SetBgm ( Creature creature, string file, BgmRepeat type ) : void | ||
creature | Creature | |
file | string | |
type | BgmRepeat | |
return | void |
public static SetCombatTarget ( Creature creature, long targetEntityId, TargetMode mode ) : void | ||
creature | Creature | |
targetEntityId | long | |
mode | TargetMode | |
return | void |
public static SetFinisher ( Creature creature, long finisherEntityId ) : void | ||
creature | Creature | |
finisherEntityId | long | |
return | void |
public static SetFinisher2 ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static SetLocation ( Creature creature, int x, int y ) : void | ||
creature | Creature | |
x | int | |
y | int | |
return | void |
public static SharpMind ( Creature user, Creature target, SkillId skillId, SharpMindStatus state ) : void | ||
user | Creature | |
target | Creature | |
skillId | SkillId | |
state | SharpMindStatus | |
return | void |
public static SimpleAcquireInfo ( Creature creature, string type, float value ) : void | ||
creature | Creature | |
type | string | |
value | float | |
return | void |
public static SitDown ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static SkillAdvance_Fail ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static SkillCancel ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static SkillComplete ( Creature creature, SkillId skillId ) : void | ||
creature | Creature | |
skillId | SkillId | |
return | void |
public static SkillComplete ( Creature creature, SkillId skillId, byte unkByte ) : void | ||
creature | Creature | |
skillId | SkillId | |
unkByte | byte | |
return | void |
public static SkillComplete ( Creature creature, SkillId skillId, int unkInt ) : void | ||
creature | Creature | |
skillId | SkillId | |
unkInt | int | |
return | void |
public static SkillComplete ( Creature creature, SkillId skillId, long entityId, int unkInt ) : void | ||
creature | Creature | |
skillId | SkillId | |
entityId | long | |
unkInt | int | |
return | void |
public static SkillComplete ( Creature creature, SkillId skillId, long entityId, int unkInt1, int unkInt2 ) : void | ||
creature | Creature | |
skillId | SkillId | |
entityId | long | |
unkInt1 | int | |
unkInt2 | int | |
return | void |
public static SkillComplete ( Creature creature, SkillId skillId, long entityId1, long entityId2 ) : void | ||
creature | Creature | |
skillId | SkillId | |
entityId1 | long | |
entityId2 | long | |
return | void |
public static SkillComplete ( Creature creature, SkillId skillId, string dict ) : void | ||
creature | Creature | |
skillId | SkillId | |
dict | string | |
return | void |
public static SkillCompleteDye ( Creature creature, SkillId skillId, int part ) : void | ||
creature | Creature | |
skillId | SkillId | |
part | int | |
return | void |
public static SkillCompleteEntity ( Creature creature, SkillId skillId, long entityId ) : void | ||
creature | Creature | |
skillId | SkillId | |
entityId | long | |
return | void |
public static SkillCompleteUnk ( Creature creature, SkillId skillId, long entityId, int unkInt, short unkShort ) : void | ||
creature | Creature | |
skillId | SkillId | |
entityId | long | |
unkInt | int | |
unkShort | short | |
return | void |
public static SkillInfo ( Creature creature, Skill skill ) : void | ||
creature | Creature | |
skill | Skill | |
return | void |
public static SkillPrepare ( Creature creature, SkillId skillId, int castTime ) : void | ||
creature | Creature | |
skillId | SkillId | |
castTime | int | Not always the cast time. |
return | void |
public static SkillPrepare ( Creature creature, SkillId skillId, string dict ) : void | ||
creature | Creature | |
skillId | SkillId | |
dict | string | . |
return | void |
public static SkillPrepareCancellation ( Creature creature, SkillId skillId, byte unkByte ) : void | ||
creature | Creature | |
skillId | SkillId | |
unkByte | byte | |
return | void |
public static SkillPrepareSilentCancel ( Creature creature, SkillId skillId ) : void | ||
creature | Creature | |
skillId | SkillId | |
return | void |
public static SkillRankUp ( Creature creature, Skill skill ) : void | ||
creature | Creature | |
skill | Skill | |
return | void |
public static SkillReady ( Creature creature, SkillId skillId, int unkInt ) : void | ||
creature | Creature | |
skillId | SkillId | |
unkInt | int | |
return | void |
public static SkillReady ( Creature creature, SkillId skillId, string extra = "" ) : void | ||
creature | Creature | |
skillId | SkillId | |
extra | string | |
return | void |
public static SkillReadyDye ( Creature creature, SkillId skillId, long itemEntityId, long dyeEntityId ) : void | ||
creature | Creature | |
skillId | SkillId | |
itemEntityId | long | |
dyeEntityId | long | |
return | void |
public static SkillStackSet ( Creature creature, SkillId skillId, int stacks ) : void | ||
creature | Creature | |
skillId | SkillId | |
stacks | int | |
return | void |
public static SkillStart ( Creature creature, Skill skill, byte unkByte ) : void | ||
creature | Creature | |
skill | Skill | |
unkByte | byte | |
return | void |
public static SkillStart ( Creature creature, Skill skill, string extra ) : void | ||
creature | Creature | |
skill | Skill | |
extra | string | |
return | void |
public static SkillStartSilentCancel ( Creature creature, SkillId skillId ) : void | ||
creature | Creature | |
skillId | SkillId | |
return | void |
public static SkillStop ( Creature creature, Skill skill, byte unkByte ) : void | ||
creature | Creature | |
skill | Skill | |
unkByte | byte | |
return | void |
public static SkillStop ( Creature creature, Skill skill, string extra ) : void | ||
creature | Creature | |
skill | Skill | |
extra | string | |
return | void |
public static SkillStopSilentCancel ( Creature creature, SkillId skillId ) : void | ||
creature | Creature | |
skillId | SkillId | |
return | void |
public static SkillTeleport ( Creature creature, int x, int y ) : void | ||
creature | Creature | |
x | int | |
y | int | |
return | void |
public static SkillTrainingUp ( Creature creature, Skill skill, float exp, string bonus = "" ) : void | ||
creature | Creature | |
skill | Skill | |
exp | float | Exp gained |
bonus | string | |
return | void |
public static SkillUse ( Creature creature, SkillId skillId ) : void | ||
creature | Creature | |
skillId | SkillId | |
return | void |
public static SkillUse ( Creature creature, SkillId skillId, byte unkByte ) : void | ||
creature | Creature | |
skillId | SkillId | |
unkByte | byte | |
return | void |
public static SkillUse ( Creature creature, SkillId skillId, int unkInt ) : void | ||
creature | Creature | |
skillId | SkillId | |
unkInt | int | |
return | void |
public static SkillUse ( Creature creature, SkillId skillId, long entityId, bool unk1, string unk2 ) : void | ||
creature | Creature | |
skillId | SkillId | |
entityId | long | |
unk1 | bool | |
unk2 | string | |
return | void |
public static SkillUse ( Creature creature, SkillId skillId, long entityId, int unk1 ) : void | ||
creature | Creature | |
skillId | SkillId | |
entityId | long | |
unk1 | int | |
return | void |
public static SkillUse ( Creature creature, SkillId skillId, long entityId, int unk1, int unk2 ) : void | ||
creature | Creature | |
skillId | SkillId | |
entityId | long | |
unk1 | int | |
unk2 | int | |
return | void |
public static SkillUse ( Creature creature, SkillId skillId, long entityId1, long entityId2 ) : void | ||
creature | Creature | |
skillId | SkillId | |
entityId1 | long | |
entityId2 | long | |
return | void |
public static SkillUse ( Creature creature, SkillId skillId, string dict ) : void | ||
creature | Creature | |
skillId | SkillId | |
dict | string | |
return | void |
public static SkillUseDye ( Creature creature, SkillId skillId, int part, byte unkByte ) : void | ||
creature | Creature | |
skillId | SkillId | |
part | int | |
unkByte | byte | |
return | void |
public static SkillUseDye ( Creature creature, SkillId skillId, int part, short x, short y ) : void | ||
creature | Creature | |
skillId | SkillId | |
part | int | |
x | short | |
y | short | |
return | void |
public static SkillUseEntity ( Creature creature, SkillId skillId, long entityId ) : void | ||
creature | Creature | |
skillId | SkillId | |
entityId | long | |
return | void |
public static SkillUsePlayingInstrument ( Creature creature, SkillId skillId, InstrumentType instrument, string compressedMML, int rndScore ) : void | ||
creature | Creature | |
skillId | SkillId | |
instrument | InstrumentType | |
compressedMML | string | |
rndScore | int | |
return | void |
public static SkillUseSilentCancel ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static SkillUseStun ( Creature creature, SkillId skillId, int stun, int unk ) : void | ||
creature | Creature | |
skillId | SkillId | |
stun | int | |
unk | int | |
return | void |
public static SosButtonRequestR ( Creature creature, bool enabled ) : void | ||
creature | Creature | |
enabled | bool | |
return | void |
public static SpinColorWheelR ( Creature creature, float result ) : void | ||
creature | Creature | |
result | float | |
return | void |
public static SquadUnkR ( Creature creature, int num ) : void | ||
creature | Creature | |
num | int | |
return | void |
public static StabilityMeterInit ( Creature receiver, Creature creature ) : void | ||
receiver | Creature | |
creature | Creature | |
return | void |
public static StabilityMeterUpdate ( Creature receiver, Creature creature ) : void | ||
receiver | Creature | |
creature | Creature | |
return | void |
public static StandUp ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static StartRP ( Creature creature, long entityId ) : void | ||
creature | Creature | |
entityId | long | |
return | void |
public static StatUpdate ( Creature creature, StatUpdateType type ) : void | ||
creature | Creature | |
type | StatUpdateType | |
return | void |
public static StatUpdate ( Creature creature, StatUpdateType type, ICollection |
||
creature | Creature | |
type | StatUpdateType | |
stats | ICollection |
|
regens | ICollection |
|
regensRemove | ICollection |
|
regensUpdate | ICollection |
|
return | void |
public static StatUpdateDefault ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static SummonPetR ( Creature creature, Creature pet ) : void | ||
creature | Creature | |
pet | Creature | Negative response if null |
return | void |
public static SystemMessage ( Creature creature, string format ) : void | ||
creature | Creature | |
format | string | |
return | void |
public static SystemMessageFrom ( Creature creature, string from, string format ) : void | ||
creature | Creature | |
from | string | |
format | string | |
return | void |
public static System_Broadcast ( string from, string format ) : void | ||
from | string | |
format | string | |
return | void |
public static TailoringMiniGame ( Creature creature, Item item, int xOffset, int yOffset, byte deviation, byte deviation2 ) : void | ||
creature | Creature | |
item | Item | Item that is to be finished. |
xOffset | int | Offset of stitch points on the x-axis. |
yOffset | int | Offset of stitch points on the y-axis. |
deviation | byte | Randomization for the 6 stitch points. |
deviation2 | byte | |
return | void |
public static TakeItemFromPetInvR ( Creature creature, bool success ) : void | ||
creature | Creature | |
success | bool | |
return | void |
public static TelePetR ( Creature pet, bool success ) : void | ||
pet | Creature | |
success | bool | |
return | void |
public static TitleUpdate ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static TouchMimicR ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static TradeAcceptRequestR ( Creature creature, bool success ) : void | ||
creature | Creature | |
success | bool | |
return | void |
public static TradeCancelR ( Creature creature, bool success ) : void | ||
creature | Creature | |
success | bool | |
return | void |
public static TradeComplete ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static TradeInfo ( Creature creature, long tradeId, long tradePartnerEntityId ) : void | ||
creature | Creature | |
tradeId | long | |
tradePartnerEntityId | long | |
return | void |
public static TradeItemAdded ( Creature creature, Item item ) : void | ||
creature | Creature | |
item | Item | |
return | void |
public static TradeItemRemoved ( Creature creature, long itemEntityId ) : void | ||
creature | Creature | |
itemEntityId | long | |
return | void |
public static TradePartnerInfo ( Creature creature, long tradePartnerEntityId, string tradePartnerName ) : void | ||
creature | Creature | |
tradePartnerEntityId | long | |
tradePartnerName | string | |
return | void |
public static TradeReadied ( Creature creature, long entityId ) : void | ||
creature | Creature | |
entityId | long | Entity id of the creature that pressed Ready. |
return | void |
public static TradeReadyR ( Creature creature, bool success ) : void | ||
creature | Creature | |
success | bool | |
return | void |
public static TradeRequest ( Creature creature, long tradePartnerEntityId, string tradePartnerName ) : void | ||
creature | Creature | |
tradePartnerEntityId | long | |
tradePartnerName | string | |
return | void |
public static TradeRequestCanceled ( Creature creature, bool success ) : void | ||
creature | Creature | |
success | bool | |
return | void |
public static TradeStartR ( Creature creature, bool success ) : void | ||
creature | Creature | |
success | bool | |
return | void |
public static TradeWait ( Creature creature, int milliseconds ) : void | ||
creature | Creature | |
milliseconds | int | |
return | void |
public static TurnTo ( Creature creature, float x, float y ) : void | ||
creature | Creature | |
x | float | |
y | float | |
return | void |
public static UnkCombatR ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static UnsetBgm ( Creature creature, string file ) : void | ||
creature | Creature | |
file | string | |
return | void |
public static UnsummonPetR ( Creature creature, bool success, long entityId ) : void | ||
creature | Creature | |
success | bool | |
entityId | long | |
return | void |
public static UpdateRegens ( Creature creature, StatUpdateType type ) : void | ||
creature | Creature | |
type | StatUpdateType | |
return | void |
public static UseGestureR ( Creature creature, bool success ) : void | ||
creature | Creature | |
success | bool | |
return | void |
public static UseMotion ( Creature creature, int category, int type, bool loop = false, bool cancel = false ) : void | ||
creature | Creature | |
category | int | |
type | int | |
loop | bool | |
cancel | bool | |
return | void |
public static ViewEquipmentR ( Creature creature, Creature target ) : void | ||
creature | Creature | |
target | Creature | |
return | void |
public static VisualChat ( Creature creature, string url, short width, short height ) : void | ||
creature | Creature | |
url | string | |
width | short | |
height | short | |
return | void |
public static WarpRegion ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static WhisperChat ( Creature creature, string sender, string message ) : void | ||
creature | Creature | |
sender | string | |
message | string | |
return | void |