C# Class Antlr4.Runtime.Atn.LexerATNSimulator.SimState

When we hit an accept state in either the DFA or the ATN, we have to notify the character stream to start buffering characters via Antlr4.Runtime.IIntStream.Mark() and record the current state. The current sim state includes the current index into the input, the current line, and current character position in that line. Note that the Lexer is tracking the starting line and characterization of the token. These variables track the "state" of the simulator when it hits an accept state.

We track these variables separately for the DFA and ATN simulation because the DFA simulation often has to fail over to the ATN simulation. If the ATN simulation fails, we need the DFA to fall back to its previously accepted state, if any. If the ATN succeeds, then the ATN does the accept and the DFA simulator that invoked it can simply return the predicted token type.

Show file Open project: sharwell/antlr4cs Class Usage Examples

Protected Properties

Property Type Description
charPos int
dfaState Antlr4.Runtime.Dfa.DFAState
index int
line int

Protected Methods

Method Description
Reset ( ) : void

Method Details

Reset() protected method

protected Reset ( ) : void
return void

Property Details

charPos protected property

protected int charPos
return int

dfaState protected property

protected DFAState,Antlr4.Runtime.Dfa dfaState
return Antlr4.Runtime.Dfa.DFAState

index protected property

protected int index
return int

line protected property

protected int line
return int