C# Class Agent.Bounds

Show file Open project: lxfschr/Quelea

Public Properties

Property Type Description
center Vector3
lb Vector3

Public Methods

Method Description
Bounds ( Point3d min, Point3d max ) : System
Bounds ( Vector3 center, Vector3 sideLength ) : System
Contains ( Vector3 p ) : bool
IntersectRay ( Ray ray ) : bool
max ( float f1, float f2 ) : float
min ( float f1, float f2 ) : float

Method Details

Bounds() public method

public Bounds ( Point3d min, Point3d max ) : System
min Point3d
max Point3d
return System

Bounds() public method

public Bounds ( Vector3 center, Vector3 sideLength ) : System
center Vector3
sideLength Vector3
return System

Contains() public method

public Contains ( Vector3 p ) : bool
p Vector3
return bool

IntersectRay() public method

public IntersectRay ( Ray ray ) : bool
ray Ray
return bool

max() public static method

public static max ( float f1, float f2 ) : float
f1 float
f2 float
return float

min() public static method

public static min ( float f1, float f2 ) : float
f1 float
f2 float
return float

Property Details

center public property

public Vector3 center
return Vector3

lb public property

public Vector3 lb
return Vector3