C# Class AGS.Editor.ObjectsEditorFilter

Inheritance: IRoomEditorFilter
Show file Open project: adventuregamestudio/ags

Protected Properties

Property Type Description
_panel System.Windows.Forms.Panel
_room AGS.Types.Room

Public Methods

Method Description
CommandClick ( string command ) : void
Dispose ( ) : void
DoubleClick ( RoomEditorState state ) : void
FilterOff ( ) : void
FilterOn ( ) : void
KeyPressed ( Keys key ) : bool
MouseDown ( MouseEventArgs e, RoomEditorState state ) : void
MouseMove ( int x, int y, RoomEditorState state ) : bool
MouseUp ( MouseEventArgs e, RoomEditorState state ) : void
ObjectsEditorFilter ( Panel displayPanel, Room room ) : System
Paint ( Graphics graphics, RoomEditorState state ) : void
PaintToHDC ( IntPtr hDC, RoomEditorState state ) : void

Private Methods

Method Description
AdjustXCoordinateForWindowScroll ( int x, RoomEditorState state ) : int
AdjustYCoordinateForWindowScroll ( int y, RoomEditorState state ) : int
ContextMenuEventHandler ( object sender, EventArgs e ) : void
CoordMenuEventHandler ( object sender, EventArgs e ) : void
GUIController_OnPropertyObjectChanged ( object newPropertyObject ) : void
GetArrowMoveStepSize ( ) : int
GetSpriteHeightForGameResolution ( int spriteSlot ) : int
GetSpriteWidthForGameResolution ( int spriteSlot ) : int
IsHighResGameWithLowResScript ( ) : bool
MoveObject ( int newX, int newY ) : bool
SetObjectCoordinate ( int newCoord ) : int
SetPropertyGridList ( ) : void
ShowContextMenu ( MouseEventArgs e, RoomEditorState state ) : void
ShowCoordMenu ( MouseEventArgs e, RoomEditorState state ) : void

Method Details

CommandClick() public method

public CommandClick ( string command ) : void
command string
return void

Dispose() public method

public Dispose ( ) : void
return void

DoubleClick() public method

public DoubleClick ( RoomEditorState state ) : void
state RoomEditorState
return void

FilterOff() public method

public FilterOff ( ) : void
return void

FilterOn() public method

public FilterOn ( ) : void
return void

KeyPressed() public method

public KeyPressed ( Keys key ) : bool
key Keys
return bool

MouseDown() public method

public MouseDown ( MouseEventArgs e, RoomEditorState state ) : void
e MouseEventArgs
state RoomEditorState
return void

MouseMove() public method

public MouseMove ( int x, int y, RoomEditorState state ) : bool
x int
y int
state RoomEditorState
return bool

MouseUp() public method

public MouseUp ( MouseEventArgs e, RoomEditorState state ) : void
e MouseEventArgs
state RoomEditorState
return void

ObjectsEditorFilter() public method

public ObjectsEditorFilter ( Panel displayPanel, Room room ) : System
displayPanel System.Windows.Forms.Panel
room AGS.Types.Room
return System

Paint() public method

public Paint ( Graphics graphics, RoomEditorState state ) : void
graphics System.Drawing.Graphics
state RoomEditorState
return void

PaintToHDC() public method

public PaintToHDC ( IntPtr hDC, RoomEditorState state ) : void
hDC System.IntPtr
state RoomEditorState
return void

Property Details

_panel protected property

protected Panel,System.Windows.Forms _panel
return System.Windows.Forms.Panel

_room protected property

protected Room,AGS.Types _room
return AGS.Types.Room