C# Class tk2dSpriteCollectionDefinition, Malisse

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Public Properties

Property Type Description
additive bool
anchor Anchor
anchorX float
boxColliderMin Vector2
colliderColor ColliderColor
colliderConvex bool
colliderSmoothSphereCollisions bool
colliderType ColliderType
customSpriteGeometry bool
dice bool
diceUnitX int
diceUnitY int
disableTrimming bool
extraPadding int
extractRegion bool
fromSpriteSheet bool
geometryIslands tk2dSpriteColliderIsland[],
hasSpriteSheetId bool
materialId int
name string
overrideMesh Object
pad Pad,
polyColliderCap PolygonColliderCap
polyColliderIslands tk2dSpriteColliderIsland[],
regionId int
regionX int
scale Vector3
source Source,
spriteSheetId int
spriteSheetX int
texture UnityEngine.Texture2D

Public Methods

Method Description
Clear ( ) : void
CompareTo ( tk2dSpriteCollectionDefinition, src ) : bool
CopyFrom ( tk2dSpriteCollectionDefinition, src ) : void

Method Details

Clear() public method

public Clear ( ) : void
return void

CompareTo() public method

public CompareTo ( tk2dSpriteCollectionDefinition, src ) : bool
src tk2dSpriteCollectionDefinition,
return bool

CopyFrom() public method

public CopyFrom ( tk2dSpriteCollectionDefinition, src ) : void
src tk2dSpriteCollectionDefinition,
return void

Property Details

additive public property

public bool additive
return bool

anchor public property

public Anchor anchor
return Anchor

anchorX public property

public float anchorX
return float

boxColliderMin public property

public Vector2 boxColliderMin
return Vector2

colliderColor public property

public ColliderColor colliderColor
return ColliderColor

colliderConvex public property

public bool colliderConvex
return bool

colliderSmoothSphereCollisions public property

public bool colliderSmoothSphereCollisions
return bool

colliderType public property

public ColliderType colliderType
return ColliderType

customSpriteGeometry public property

public bool customSpriteGeometry
return bool

dice public property

public bool dice
return bool

diceUnitX public property

public int diceUnitX
return int

diceUnitY public property

public int diceUnitY
return int

disableTrimming public property

public bool disableTrimming
return bool

extraPadding public property

public int extraPadding
return int

extractRegion public property

public bool extractRegion
return bool

fromSpriteSheet public property

public bool fromSpriteSheet
return bool

geometryIslands public property

public tk2dSpriteColliderIsland[], geometryIslands
return tk2dSpriteColliderIsland[],

hasSpriteSheetId public property

public bool hasSpriteSheetId
return bool

materialId public property

public int materialId
return int

name public property

public string name
return string

overrideMesh public property

public Object overrideMesh
return Object

pad public property

public Pad, pad
return Pad,

polyColliderCap public property

public PolygonColliderCap polyColliderCap
return PolygonColliderCap

polyColliderIslands public property

public tk2dSpriteColliderIsland[], polyColliderIslands
return tk2dSpriteColliderIsland[],

regionId public property

public int regionId
return int

regionX public property

public int regionX
return int

scale public property

public Vector3 scale
return Vector3

source public property

public Source, source
return Source,

spriteSheetId public property

public int spriteSheetId
return int

spriteSheetX public property

public int spriteSheetX
return int

texture public property

public Texture2D,UnityEngine texture
return UnityEngine.Texture2D