C# Class playerMove, Lurk2015Testing

Inheritance: MonoBehaviour
Show file Open project: gmuGADIG/Lurk2015Testing Class Usage Examples

Public Properties

Property Type Description
baseDamage int
bottom_right Transform
cInput float
coins int
crouchPenalty float
gender bool
ground_layers LayerMask
grounded int
horizontalInput float
jumpBoostAmount float
jumpInput float
jumpStrength float
ladderClimbSpeed float
pClass Classes
pName string
pickupDistance float
speed float
top_left Transform
verticalInput float
xInput float
zInput float

Public Methods

Method Description
FixedUpdate ( ) : void
OnTriggerEnter2D ( Collider2D col ) : void
OnTriggerExit2D ( Collider2D col ) : void
OnTriggerStay2D ( Collider2D col ) : void
Start ( ) : void
Update ( ) : void
getDirection ( ) : bool
jump ( ) : void
offLadder ( ) : void

Private Methods

Method Description
getGender ( ) : bool

Method Details

FixedUpdate() public method

public FixedUpdate ( ) : void
return void

OnTriggerEnter2D() public method

public OnTriggerEnter2D ( Collider2D col ) : void
col UnityEngine.Collider2D
return void

OnTriggerExit2D() public method

public OnTriggerExit2D ( Collider2D col ) : void
col UnityEngine.Collider2D
return void

OnTriggerStay2D() public method

public OnTriggerStay2D ( Collider2D col ) : void
col UnityEngine.Collider2D
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

getDirection() public method

public getDirection ( ) : bool
return bool

jump() public method

public jump ( ) : void
return void

offLadder() public method

public offLadder ( ) : void
return void

Property Details

baseDamage public property

public int baseDamage
return int

bottom_right public property

public Transform bottom_right
return Transform

cInput public property

public float cInput
return float

coins public property

public int coins
return int

crouchPenalty public property

public float crouchPenalty
return float

gender public property

public bool gender
return bool

ground_layers public property

public LayerMask ground_layers
return LayerMask

grounded public property

public int grounded
return int

horizontalInput public property

public float horizontalInput
return float

jumpBoostAmount public property

public float jumpBoostAmount
return float

jumpInput public property

public float jumpInput
return float

jumpStrength public property

public float jumpStrength
return float

ladderClimbSpeed public property

public float ladderClimbSpeed
return float

pClass public property

public Classes pClass
return Classes

pName public property

public string pName
return string

pickupDistance public property

public float pickupDistance
return float

speed public property

public float speed
return float

top_left public property

public Transform top_left
return Transform

verticalInput public property

public float verticalInput
return float

xInput public property

public float xInput
return float

zInput public property

public float zInput
return float