C# Class objectToFilth, Bad-monsters

Inheritance: MonoBehaviour
Show file Open project: Gennyi/Bad-monsters

Public Properties

Property Type Description
isFilthInside bool
objectToUse PickObject.usingObjects

Public Methods

Method Description
OnTriggerExit2D ( Collider2D other ) : void
OnTriggerStay2D ( Collider2D other ) : void
Start ( ) : void

Method Details

OnTriggerExit2D() public method

public OnTriggerExit2D ( Collider2D other ) : void
other UnityEngine.Collider2D
return void

OnTriggerStay2D() public method

public OnTriggerStay2D ( Collider2D other ) : void
other UnityEngine.Collider2D
return void

Start() public method

public Start ( ) : void
return void

Property Details

isFilthInside public property

public bool isFilthInside
return bool

objectToUse public property

public PickObject.usingObjects objectToUse
return PickObject.usingObjects