C# Class exTileMap, ex2d-v1

Inheritance: UnityEngine.ScriptableObject
Show file Open project: exdev/ex2d-v1 Class Usage Examples

Public Properties

Property Type Description
col int
editorColor Color
editorEditMode EditMode,
editorEditTool EditTool,
editorNeedRebuild bool
editorShowGrid bool
grids int[]
row int
tileHeight int
tileOffsetX int
tileOffsetY int
tileSheet exTileSheet,
tileWidth int
type Type,

Public Methods

Method Description
Clear ( ) : void
Resize ( int _col, int _row ) : void
SetTile ( int _col, int _row, int _index ) : void

Method Details

Clear() public method

public Clear ( ) : void
return void

Resize() public method

public Resize ( int _col, int _row ) : void
_col int
_row int
return void

SetTile() public method

public SetTile ( int _col, int _row, int _index ) : void
_col int
_row int
_index int
return void

Property Details

col public property

public int col
return int

editorColor public property

public Color editorColor
return Color

editorEditMode public property

public EditMode, editorEditMode
return EditMode,

editorEditTool public property

public EditTool, editorEditTool
return EditTool,

editorNeedRebuild public property

public bool editorNeedRebuild
return bool

editorShowGrid public property

public bool editorShowGrid
return bool

grids public property

public int[] grids
return int[]

row public property

public int row
return int

tileHeight public property

public int tileHeight
return int

tileOffsetX public property

public int tileOffsetX
return int

tileOffsetY public property

public int tileOffsetY
return int

tileSheet public property

public exTileSheet, tileSheet
return exTileSheet,

tileWidth public property

public int tileWidth
return int

type public property

public Type, type
return Type,