C# Class cauldron_nom, IronicWizard

Inheritance: Bonkable
Show file Open project: mugwhump/IronicWizard

Public Properties

Property Type Description
blueCount int
cauldronHas Hashtable
cookwareValue ingredient
eggyPlane Transform
foodForce float
friedEgg GameObject
greenCount int
juicePlane Transform
orangeJuice GameObject
redCount int
score int
shrinkTime float
sploosh UnityEngine.AudioClip
toast GameObject
toastPlane Transform
winBook cookbook,

Public Methods

Method Description
OnTriggerStay ( Collider other ) : void
Start ( ) : void
Update ( ) : void
bonked ( ) : void
recipeCheck ( ingredient cookware ) : void

Private Methods

Method Description
playerGrabbing ( GameObject grabbed ) : bool
shrink ( float time, Edible, toShrink ) : IEnumerator

Method Details

OnTriggerStay() public method

public OnTriggerStay ( Collider other ) : void
other Collider
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

bonked() public method

public bonked ( ) : void
return void

recipeCheck() public method

public recipeCheck ( ingredient cookware ) : void
cookware ingredient
return void

Property Details

blueCount public property

public int blueCount
return int

cauldronHas public property

public Hashtable cauldronHas
return Hashtable

cookwareValue public property

public ingredient cookwareValue
return ingredient

eggyPlane public property

public Transform eggyPlane
return Transform

foodForce public property

public float foodForce
return float

friedEgg public property

public GameObject friedEgg
return GameObject

greenCount public property

public int greenCount
return int

juicePlane public property

public Transform juicePlane
return Transform

orangeJuice public property

public GameObject orangeJuice
return GameObject

redCount public property

public int redCount
return int

score public property

public int score
return int

shrinkTime public property

public float shrinkTime
return float

sploosh public property

public AudioClip,UnityEngine sploosh
return UnityEngine.AudioClip

toast public property

public GameObject toast
return GameObject

toastPlane public property

public Transform toastPlane
return Transform

winBook public property

public cookbook, winBook
return cookbook,