C# Class WorldPositionSecondary, Cascaded-Voxel-Grid-based-GI

Inheritance: MonoBehaviour
Show file Open project: parikshit6321/Cascaded-Voxel-Grid-based-GI

Public Properties

Property Type Description
directTextureDiffuse1 RenderTexture,
directTextureDiffuse2 RenderTexture,
directTextureDiffuse3 RenderTexture,
directTextureDiffuse4 RenderTexture,
directTextureDiffuse5 RenderTexture,
directTextureDiffuse6 RenderTexture,
directTextureDiffuse7 RenderTexture,
directTextureDiffuse8 RenderTexture,
directTextureSpecular RenderTexture,
positionShader Shader,
positionTextureDiffuse1 RenderTexture,
positionTextureDiffuse2 RenderTexture,
positionTextureDiffuse3 RenderTexture,
positionTextureDiffuse4 RenderTexture,
positionTextureDiffuse5 RenderTexture,
positionTextureDiffuse6 RenderTexture,
positionTextureDiffuse7 RenderTexture,
positionTextureDiffuse8 RenderTexture,
positionTextureSpecular RenderTexture,

Public Methods

Method Description
GetDirectTexture ( VXGI.VoxelGrid grid ) : RenderTexture,
GetPositionTexture ( VXGI.VoxelGrid grid ) : RenderTexture,
Initialize ( ) : void
InitializeIntensities ( ) : void
ReleaseMemory ( ) : void
RenderTextures ( ) : void
TurnOnLights ( ) : void

Method Details

GetDirectTexture() public method

public GetDirectTexture ( VXGI.VoxelGrid grid ) : RenderTexture,
grid VXGI.VoxelGrid
return RenderTexture,

GetPositionTexture() public method

public GetPositionTexture ( VXGI.VoxelGrid grid ) : RenderTexture,
grid VXGI.VoxelGrid
return RenderTexture,

Initialize() public method

public Initialize ( ) : void
return void

InitializeIntensities() public method

public InitializeIntensities ( ) : void
return void

ReleaseMemory() public method

public ReleaseMemory ( ) : void
return void

RenderTextures() public method

public RenderTextures ( ) : void
return void

TurnOnLights() public method

public TurnOnLights ( ) : void
return void

Property Details

directTextureDiffuse1 public property

public RenderTexture, directTextureDiffuse1
return RenderTexture,

directTextureDiffuse2 public property

public RenderTexture, directTextureDiffuse2
return RenderTexture,

directTextureDiffuse3 public property

public RenderTexture, directTextureDiffuse3
return RenderTexture,

directTextureDiffuse4 public property

public RenderTexture, directTextureDiffuse4
return RenderTexture,

directTextureDiffuse5 public property

public RenderTexture, directTextureDiffuse5
return RenderTexture,

directTextureDiffuse6 public property

public RenderTexture, directTextureDiffuse6
return RenderTexture,

directTextureDiffuse7 public property

public RenderTexture, directTextureDiffuse7
return RenderTexture,

directTextureDiffuse8 public property

public RenderTexture, directTextureDiffuse8
return RenderTexture,

directTextureSpecular public property

public RenderTexture, directTextureSpecular
return RenderTexture,

positionShader public property

public Shader, positionShader
return Shader,

positionTextureDiffuse1 public property

public RenderTexture, positionTextureDiffuse1
return RenderTexture,

positionTextureDiffuse2 public property

public RenderTexture, positionTextureDiffuse2
return RenderTexture,

positionTextureDiffuse3 public property

public RenderTexture, positionTextureDiffuse3
return RenderTexture,

positionTextureDiffuse4 public property

public RenderTexture, positionTextureDiffuse4
return RenderTexture,

positionTextureDiffuse5 public property

public RenderTexture, positionTextureDiffuse5
return RenderTexture,

positionTextureDiffuse6 public property

public RenderTexture, positionTextureDiffuse6
return RenderTexture,

positionTextureDiffuse7 public property

public RenderTexture, positionTextureDiffuse7
return RenderTexture,

positionTextureDiffuse8 public property

public RenderTexture, positionTextureDiffuse8
return RenderTexture,

positionTextureSpecular public property

public RenderTexture, positionTextureSpecular
return RenderTexture,