C# Class UnusedResourceChecker, CSharpGameFramework

Inheritance: EditorWindow
Show file Open project: dreamanlan/CSharpGameFramework Class Usage Examples

Public Methods

Method Description
BuildReg ( ) : void
CheckCanShow ( ItemInfo, itemInfo ) : bool
CheckCurrentSceneResources ( ) : void
ShowFilter ( ItemType, itemType ) : void

Private Methods

Method Description
AddAllRules ( ) : void
AddFilter ( ItemType, itemType, IFilter filter ) : void
AddItemShow ( ItemType, itemType, IItemShow itemShow ) : void
AnalyzeDependencies ( ) : void
AnalyzeProject ( string path ) : void
BuildBaseInfo ( string path ) : void
BuildItemInfoByMetaFile ( string metaFile ) : ItemInfo,
DeleteFilter ( ItemType, itemType, IFilter filter ) : void
DeleteItemShow ( ItemType, itemType, IItemShow itemShow ) : void
Init ( ) : void
ItemTypeByExt ( string metaFile, bool isFolder ) : ItemType,
ListItem ( ItemType, itemType ) : void
OnGUI ( ) : void
Reset ( ) : void
SelectObject ( string assetPath ) : void
SelectObjects ( List selectedObjects ) : void
SelectObjects ( List selectedObjects, ItemType, itemType ) : void
ShowSingleItem ( ItemInfo, itemInfo ) : void

Method Details

BuildReg() public method

public BuildReg ( ) : void
return void

CheckCanShow() public static method

public static CheckCanShow ( ItemInfo, itemInfo ) : bool
itemInfo ItemInfo,
return bool

CheckCurrentSceneResources() public method

public CheckCurrentSceneResources ( ) : void
return void

ShowFilter() public static method

public static ShowFilter ( ItemType, itemType ) : void
itemType ItemType,
return void