C# Class UnsignedCharArray, Learn-UnityCPP

Inheritance: global::System.IDisposable
Show file Open project: vgvgvvv/Learn-UnityCPP Class Usage Examples

Protected Properties

Property Type Description
swigCMemOwn bool

Public Methods

Method Description
Dispose ( ) : void
UnsignedCharArray ( int nelements )
cast ( ) : SWIGTYPE_p_unsigned_char,
frompointer ( SWIGTYPE_p_unsigned_char, t ) : UnsignedCharArray,
getitem ( int index ) : byte
setitem ( int index, byte value ) : void

Private Methods

Method Description
UnsignedCharArray ( global::System.IntPtr cPtr, bool cMemoryOwn )
getCPtr ( UnsignedCharArray, obj ) : global::System.Runtime.InteropServices.HandleRef

Method Details

Dispose() public method

public Dispose ( ) : void
return void

UnsignedCharArray() public method

public UnsignedCharArray ( int nelements )
nelements int

cast() public method

public cast ( ) : SWIGTYPE_p_unsigned_char,
return SWIGTYPE_p_unsigned_char,

frompointer() public static method

public static frompointer ( SWIGTYPE_p_unsigned_char, t ) : UnsignedCharArray,
t SWIGTYPE_p_unsigned_char,
return UnsignedCharArray,

getitem() public method

public getitem ( int index ) : byte
index int
return byte

setitem() public method

public setitem ( int index, byte value ) : void
index int
value byte
return void

Property Details

swigCMemOwn protected property

protected bool swigCMemOwn
return bool