C# Class TargetOverride, Obsolete

Inheritance: FrobbableObject
Show file Open project: Orihaus/Obsolete

Public Properties

Property Type Description
BecomeCorrupt UnityEngine.AudioClip
EndBind UnityEngine.AudioClip
IsCorrupt bool
IsEndNode bool
IsStartNode bool
NoBind UnityEngine.AudioClip
NormalMaterial Material
Particles ParticleSystem
Show UnityEngine.MeshRenderer
ShowMaterial Material
StartBind UnityEngine.AudioClip
Target Transform
ThresholdDistance float

Public Methods

Method Description
Corrupt ( ) : void
FixedUpdate ( ) : void
Frob ( GameObject Frobber ) : void
TryBind ( ) : bool

Method Details

Corrupt() public method

public Corrupt ( ) : void
return void

FixedUpdate() public method

public FixedUpdate ( ) : void
return void

Frob() public method

public Frob ( GameObject Frobber ) : void
Frobber GameObject
return void

TryBind() public method

public TryBind ( ) : bool
return bool

Property Details

BecomeCorrupt public property

public AudioClip,UnityEngine BecomeCorrupt
return UnityEngine.AudioClip

EndBind public property

public AudioClip,UnityEngine EndBind
return UnityEngine.AudioClip

IsCorrupt public property

public bool IsCorrupt
return bool

IsEndNode public property

public bool IsEndNode
return bool

IsStartNode public property

public bool IsStartNode
return bool

NoBind public property

public AudioClip,UnityEngine NoBind
return UnityEngine.AudioClip

NormalMaterial public property

public Material NormalMaterial
return Material

Particles public property

public ParticleSystem Particles
return ParticleSystem

Show public property

public MeshRenderer,UnityEngine Show
return UnityEngine.MeshRenderer

ShowMaterial public property

public Material ShowMaterial
return Material

StartBind public property

public AudioClip,UnityEngine StartBind
return UnityEngine.AudioClip

Target public property

public Transform Target
return Transform

ThresholdDistance public property

public float ThresholdDistance
return float