C# Class SceneData

Show file Open project: dggriffin/Rain-Rain-Ritual Class Usage Examples

Public Properties

Property Type Description
ambientLight Color
aoAmount float
aoMaxDistance float
bakedColorSpace ColorSpace,
bounces int
flareFadeSpeed float
fog bool
fogMode FogMode
lightProbes UnityEngine.LightProbes
lightmaps UnityEngine.LightmapData[]
lightmapsMode LightmapsMode
lockAtlas bool
maxAtlasHeight int
padding int
quality LightmapBakeQuality
skyLightColor Color
skybox Material
textureCompression bool

Public Methods

Method Description
ApplySettings ( ) : void
CaptureSettings ( ) : void

Method Details

ApplySettings() public method

public ApplySettings ( ) : void
return void

CaptureSettings() public method

public CaptureSettings ( ) : void
return void

Property Details

ambientLight public property

public Color ambientLight
return Color

aoAmount public property

public float aoAmount
return float

aoMaxDistance public property

public float aoMaxDistance
return float

bakedColorSpace public property

public ColorSpace, bakedColorSpace
return ColorSpace,

bounces public property

public int bounces
return int

flareFadeSpeed public property

public float flareFadeSpeed
return float

fog public property

public bool fog
return bool

fogMode public property

public FogMode fogMode
return FogMode

lightProbes public property

public LightProbes,UnityEngine lightProbes
return UnityEngine.LightProbes

lightmaps public property

public LightmapData[],UnityEngine lightmaps
return UnityEngine.LightmapData[]

lightmapsMode public property

public LightmapsMode lightmapsMode
return LightmapsMode

lockAtlas public property

public bool lockAtlas
return bool

maxAtlasHeight public property

public int maxAtlasHeight
return int

padding public property

public int padding
return int

quality public property

public LightmapBakeQuality quality
return LightmapBakeQuality

skyLightColor public property

public Color skyLightColor
return Color

skybox public property

public Material skybox
return Material

textureCompression public property

public bool textureCompression
return bool