Method | Description | |
---|---|---|
Destroy ( ) : void | ||
ForceFinish ( ) : void | ||
Generate ( ) : IEnumerator | ||
ProceduralTile ( ProceduralWorld, world, int x, int z ) : UnityEngine |
Method | Description | |
---|---|---|
InternalGenerate ( ) : IEnumerator | ||
RandomInside ( ) : Vector3 | ||
RandomInside ( float px, float pz ) : Vector3 | ||
RandomYRot ( ) : Quaternion |
public ProceduralTile ( ProceduralWorld, world, int x, int z ) : UnityEngine | ||
world | ProceduralWorld, | |
x | int | |
z | int | |
return | UnityEngine |