C# Class ProceduralWorld.ProceduralTile, TheUnseen

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Public Methods

Method Description
Destroy ( ) : void
ForceFinish ( ) : void
Generate ( ) : IEnumerator
ProceduralTile ( ProceduralWorld, world, int x, int z ) : UnityEngine

Private Methods

Method Description
InternalGenerate ( ) : IEnumerator
RandomInside ( ) : Vector3
RandomInside ( float px, float pz ) : Vector3
RandomYRot ( ) : Quaternion

Method Details

Destroy() public method

public Destroy ( ) : void
return void

ForceFinish() public method

public ForceFinish ( ) : void
return void

Generate() public method

public Generate ( ) : IEnumerator
return IEnumerator

ProceduralTile() public method

public ProceduralTile ( ProceduralWorld, world, int x, int z ) : UnityEngine
world ProceduralWorld,
x int
z int
return UnityEngine