C# Class Overlord, Grudge

Inheritance: MonoBehaviour
Show file Open project: jctfarmer/Grudge Class Usage Examples

Public Properties

Property Type Description
addCard bool
cardToAdd int
clearStack bool
localPlayer Player,
loggedIn bool
matchData byte[]
noCounter bool
opponent Player,
sendStack int[]
single bool
stack Card[],
submit bool
swap int[]
swapTurns bool

Public Methods

Method Description
addToStack ( string name ) : void
releaseTurn ( ) : void

Private Methods

Method Description
AI ( ) : void
addToStack ( Card, temp ) : void
escapedTap ( ) : void
escapedTap ( int i ) : void
runCard ( Player, winner, Player, loser, Card, temp ) : void

Method Details

addToStack() public static method

public static addToStack ( string name ) : void
name string
return void

releaseTurn() public static method

public static releaseTurn ( ) : void
return void

Property Details

addCard public static property

public static bool addCard
return bool

cardToAdd public static property

public static int cardToAdd
return int

clearStack public static property

public static bool clearStack
return bool

localPlayer public static property

public static Player, localPlayer
return Player,

loggedIn public static property

public static bool loggedIn
return bool

matchData public static property

public static byte[] matchData
return byte[]

noCounter public static property

public static bool noCounter
return bool

opponent public static property

public static Player, opponent
return Player,

sendStack public static property

public static int[] sendStack
return int[]

single public static property

public static bool single
return bool

stack public static property

public static Card[], stack
return Card[],

submit public static property

public static bool submit
return bool

swap public static property

public static int[] swap
return int[]

swapTurns public static property

public static bool swapTurns
return bool