C# Class OneWayPlatform, Heracles

Inheritance: MonoBehaviour
Show file Open project: TrinityUniversityGameDesign/Heracles Class Usage Examples

Public Properties

Property Type Description
isClose bool
isGhost bool
left bool
maxX float
maxY float
minX float
minY float
over bool
platX float
platY float
right bool
under bool
whichWay string

Public Methods

Method Description
Ghost ( ) : void
OnTriggerEnter2D ( Collider2D other ) : void
OnTriggerExit2D ( Collider2D other ) : void
Start ( ) : void
StopGhost ( ) : void
Update ( ) : void

Method Details

Ghost() public method

public Ghost ( ) : void
return void

OnTriggerEnter2D() public method

public OnTriggerEnter2D ( Collider2D other ) : void
other UnityEngine.Collider2D
return void

OnTriggerExit2D() public method

public OnTriggerExit2D ( Collider2D other ) : void
other UnityEngine.Collider2D
return void

Start() public method

public Start ( ) : void
return void

StopGhost() public method

public StopGhost ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

isClose public property

public bool isClose
return bool

isGhost public property

public bool isGhost
return bool

left public property

public bool left
return bool

maxX public property

public float maxX
return float

maxY public property

public float maxY
return float

minX public property

public float minX
return float

minY public property

public float minY
return float

over public property

public bool over
return bool

platX public property

public float platX
return float

platY public property

public float platY
return float

right public property

public bool right
return bool

under public property

public bool under
return bool

whichWay public property

public string whichWay
return string