C# Class Initialize, ndn-mog

Inheritance: MonoBehaviour
Show file Open project: remap/ndn-mog Class Usage Examples

Public Properties

Property Type Description
asteroids Transform[]
cubeTransform Transform
gameEntityHashtable Hashtable,
gameInstanceName string
hashtableLock Mutex,
hubPrefix string
instance Instance,
instantiated bool
log Logging,
loggingLevel string
minimapCamera Transform
playerName string
playerTransform Transform
playersParentTransform Transform
renderList List
renderListLock Mutex,
renderString string
selfLocation remap.NDNMOG.DiscoveryModule.Vector3
selfTransform Transform
trackedOctant Hashtable,

Public Methods

Method Description
Awake ( ) : void
OnApplicationQuit ( ) : void
Start ( ) : void
Update ( ) : void
destroyOctant ( string name, int x, int y, int z ) : void
inOct ( int x, int y, int z, List octList ) : bool
infoCallback ( string prefix, string name, string info ) : bool
instantiateOctant ( string name, int x, int y, int z ) : void
nullFunc ( string s1, string s2 ) : bool
populateAsteroids ( List startingOct ) : void
readConfFromFile ( string fileName ) : bool
setPosCallback ( string prefix, string name, remap location ) : bool
trackOctant ( List octList ) : int
untrackOctant ( List octList ) : int
updateOctantList ( int x, int y, int z ) : int

Private Methods

Method Description
toggleVisibility ( Transform obj, bool state ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

OnApplicationQuit() public method

public OnApplicationQuit ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

destroyOctant() public method

public destroyOctant ( string name, int x, int y, int z ) : void
name string
x int
y int
z int
return void

inOct() public method

public inOct ( int x, int y, int z, List octList ) : bool
x int
y int
z int
octList List
return bool

infoCallback() public method

public infoCallback ( string prefix, string name, string info ) : bool
prefix string
name string
info string
return bool

instantiateOctant() public method

public instantiateOctant ( string name, int x, int y, int z ) : void
name string
x int
y int
z int
return void

nullFunc() public method

public nullFunc ( string s1, string s2 ) : bool
s1 string
s2 string
return bool

populateAsteroids() public method

public populateAsteroids ( List startingOct ) : void
startingOct List
return void

readConfFromFile() public method

public readConfFromFile ( string fileName ) : bool
fileName string
return bool

setPosCallback() public method

public setPosCallback ( string prefix, string name, remap location ) : bool
prefix string
name string
location remap
return bool

trackOctant() public method

public trackOctant ( List octList ) : int
octList List
return int

untrackOctant() public method

public untrackOctant ( List octList ) : int
octList List
return int

updateOctantList() public method

public updateOctantList ( int x, int y, int z ) : int
x int
y int
z int
return int

Property Details

asteroids public property

public Transform[] asteroids
return Transform[]

cubeTransform public static property

public static Transform cubeTransform
return Transform

gameEntityHashtable public property

public Hashtable, gameEntityHashtable
return Hashtable,

gameInstanceName public property

public string gameInstanceName
return string

hashtableLock public property

public Mutex, hashtableLock
return Mutex,

hubPrefix public property

public string hubPrefix
return string

instance public property

public Instance, instance
return Instance,

instantiated public property

public bool instantiated
return bool

log public property

public Logging, log
return Logging,

loggingLevel public property

public string loggingLevel
return string

minimapCamera public property

public Transform minimapCamera
return Transform

playerName public property

public string playerName
return string

playerTransform public static property

public static Transform playerTransform
return Transform

playersParentTransform public property

public Transform playersParentTransform
return Transform

renderList public property

public List renderList
return List

renderListLock public property

public Mutex, renderListLock
return Mutex,

renderString public property

public string renderString
return string

selfLocation public property

public Vector3,remap.NDNMOG.DiscoveryModule selfLocation
return remap.NDNMOG.DiscoveryModule.Vector3

selfTransform public property

public Transform selfTransform
return Transform

trackedOctant public property

public Hashtable, trackedOctant
return Hashtable,