Property | Type | Description | |
---|---|---|---|
currentHeight | Vector3 | ||
debugName | string | ||
displayAll | bool | ||
equipedDeviceDummy | GameObject | ||
equipedWithMoleculesDeviceDummy | GameObject | ||
equipmentDeviceDummy | GameObject | ||
mediumId | int | ||
namesLabel | UILabel, | ||
topLabels | UILabel, | ||
topLabelsShift | Vector3 | ||
topValues | UILabel, | ||
topValuesShift | Vector3 | ||
unfoldingMoleculeList | GameObject | ||
valuesLabel | UILabel, |
Method | Description | |
---|---|---|
addDeviceAndMoleculesComponent ( DisplayedDevice, equipedDeviceScript ) : void | ||
removeDeviceAndMoleculesComponent ( Device, device ) : void | ||
setMediumId ( int newMediumId ) : void |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void | ||
displayMoleculeInDevice ( DisplayedMolecule, molecule, EquipedDisplayedDeviceWithMolecules, eddwm ) : void | ||
displayMoleculeInList ( EquipedDisplayedDeviceWithMolecules, eddwm ) : void | ||
getNewPosition ( int index = -1 ) : Vector3 | ||
isAlreadyDisplayedInADevice ( string moleculeCodeName ) : bool | ||
positionDeviceAndMoleculeComponents ( int startIndex ) : void | ||
removeUnusedMolecules ( ) : void | ||
resetMoleculeList ( ) : void | ||
safeInitialization ( ) : void | ||
setUnfoldingListBackgroundScale ( ) : void | ||
shiftDeviceAndMoleculeComponents ( int removedIndex ) : void | ||
updateDisplayedListMoleculesCount ( ) : void |
public addDeviceAndMoleculesComponent ( DisplayedDevice, equipedDeviceScript ) : void | ||
equipedDeviceScript | DisplayedDevice, | |
return | void |
public removeDeviceAndMoleculesComponent ( Device, device ) : void | ||
device | Device, | |
return | void |
public setMediumId ( int newMediumId ) : void | ||
newMediumId | int | |
return | void |
public GameObject equipedWithMoleculesDeviceDummy | ||
return | GameObject |