Method | Description | |
---|---|---|
GetMostDominantTexture ( Vector3 worldPos ) : int | ||
OnTriggerEnter ( Collider other ) : void | ||
Start ( ) : void |
Method | Description | |
---|---|---|
OnLevelWasLoaded ( ) : void | ||
UpdateTerrain ( Terrain newTerrain ) : void | ||
getTerrain ( ) : void |
public GetMostDominantTexture ( Vector3 worldPos ) : int | ||
worldPos | Vector3 | |
return | int |
public OnTriggerEnter ( Collider other ) : void | ||
other | Collider | |
return | void |